Success is mixing up Izuna’s rogue-like set up a tiny bit by letting players switch between two characters. Shino, Izuna’s big sis in the first game, is one of the other playable characters. Famitsu mentions there will be more. Mitsumoto, the woman crazy source of comic relief from the first game, seems likely. Izuna’s sequel is scheduled to come out this fall in Japan. At this time a North American release date has not been announced, but if anyone is going to take care of this project it is going to be Atlus. Here’s hoping they pick it up.