A couple of weeks ago, we reported a few details from a Famitsu magazine interview with Tetsuya Nomura, discussing the Kingdom Hearts games and what’s next for the series’ story. That interview has been translated by SQEX GAL.
Speaking to what Kingdom Hearts: Dream Drop Distance’s story will be like, Nomura also told Famitsu he’s trying to explain it to Disney little by little, since it’s difficult for them to understand it all at once. Interestingly, Nomura says the reason Kingdom Hearts has a complex story is that Final Fantasy creator, Hironobu Sakaguchi, once told Nomura long ago that he needed to make the story more complex than planned, or else it wouldn’t be able to compete with other games.
The 3DS game, however, will be somewhat different from the previous games in this regard. “The theme this time was ‘bold action,’ but we also wanted to stress the importance of the story’s tempo,” Nomura said about Dream Drop Distance.
“Though the story is important to fans as shown by the results of the [Famitsu] survey, it won’t be drawn-out,” he elaborated. The Famitsu editor conducting the interview asked if this meant the game would have fewer cutscenes, to which Nomura replied this wasn’t the case.
“Not meaning that we’ve decreased the number of cutscenes, but having each one explained one by one reduces the tempo of the game, so we’re introducing a new system to make up for it,” Nomura replied.
“It’s a directionally different system like what’s being introduced in Final Fantasy Versus XIII, which won’t have cutscenes; it’ll be a sort of integration where you can play during the event scene. Along with that, Sora will fight alongside different friends. There’s also a secret movie being prepared, so please look forward to it.”