Lost In Shadow Shares Its Soul At E3



Lost in Shadow has a surreal setting where you play a shadowy boy climbing a tower. The style is gorgeous, but what’s missing in this screenshot is a hefty heads up display.


Lost in Shadow looks more like this when you’re playing it.




The eyes represent artifacts you need to collect to complete a stage. A meter and icon on the top right tells players how much life the enemy you’re fighting has left. See the 3.78g? That symbolic number is how many grams of a soul you collected. At the beginning of the game, the boy loses his life and climbs the tower to restore his memories and parts of his soul. In Lost in Shadow, you leap on the shadows in the background. Spangle, a fairy that you control with the remote, can alter the shadows to change how platforms appear.


When I played Lost in Shadow, i started in one of the later levels. The stage started with shadow arrow traps. I jumped over those and encountered shadow bugs. These enemies weren’t very threatening. One bug lunged forward and went back to standing around. Leap slashing assaults finished the bugs off quickly. The next part had a light puzzle where I had to activate an arrow trap to kill spiders and hit a switch. I opened a gate, but couldn’t figure out where to go, just an platform edge into the abyss.


I ran back to the switch to search for another path, but there was nothing to find. So, I took a leap of faith and landed. Ah, Lost in Shadow fooled me! A little bit of a shadow stretched off screen, a clue that there was something shadowy below.


My session ended after I sparred with some more spiders on an elevator. I must have picked a combat heavy level because the rep explained Lost in Shadow had more puzzles and platforming than swordfighting.

Siliconera Staff
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