Metal Gear Solid: Peace Walker And Snake Eater HD Versions To Run At 60 FPS

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ā€œWow, 60 fps on HD is great!ā€ Metal Gear Solid creator, Hideo Kojima, tweeted this morning, alongside a picture of Metal Gear Solid: Peace Walker HD. The PSP version of Peace Walker only runs at 30 frames-per-second, but it appears the HD version included in the Metal Gear Solid HD Collection will be running at 60.

 

Kojima excitedly followed up with a few more tweets. His next one read: ā€œOoh, HD, 60 fps, and vibrancy! Moves smoothly! Recoil of the gun is fun! It seems she wants to have a word as well. https://t.co/f1rw5Cnā€

 

Kojima then revealed a little tidbit regarding the development history of Metal Gear Solid 2. ā€œMy favourite VFX supervisor and director: Douglas Trumbull advocated the system ā€˜show scanā€™ with which you can materialize 60 fps with 70mm [film] long time ago,ā€ Kojima tweeted.

 

ā€œI think he was saying ā€œOur brains recognize it as real when it goes above 45 fpsā€ or something lijt that. So, I pushed 60 fps for MGS2 to make it alive.ā€

 

Kojima then brought up Metal Gear Solid 3: Snake Eater. ā€œTried 60 fps on PS2 ver. of MGS3 like MGS2, but since it was really hard to draw the jungle and to handle collision, I had to make it to 30 fps reluctantly,ā€ he revealed. ā€œHowever, you can play MGS3 with realistic sensation which is ā€˜show scan-ishā€™ via HD ver. at last.ā€

 

ā€œI always go for realistic sensation,ā€ Kojima stated. ā€œNo matter how you devote the number of polygon, clear up textures and improve graphic, it is just a beautiful film set.ā€


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Image of Ishaan Sahdev
Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.