Kojima Productions have said that Metal Gear Solid V: Ground Zeroes is meant to serve as a tutorial of sorts for Metal Gear Solid V: The Phantom Pain. While Ground Zeroes will feature an open world just like The Phantom Pain, it’ll be on a smaller scale.

 

A much smaller scale, actually, says Metal Gear director Hideo Kojima. On Twitter, Kojima recently stated:

 

GZ is both a prologue to the MGSV story and, at the same time, a tutorial for a new MGS, which transitions to sneaking simulator. With that said, GZ has a relatively small field as compared to the main game (which is hundreds of times larger) without time zones changing in real-time. However, each mission offers different time zones with different playstyles.”

 

Kojima made the comments a couple of days after providing a brief update on Ground Zeroes, revealing that adjusting the controls for four different consoles everyday for a single game—Xbox 360, Xbox One, PlayStation 3 and PlayStation 4—was proving to be a challenge.

 

“Different frame rates change the feel of realism,” Kojima tweeted. “But each Snake on each platform keeps fighting all day long.”

Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and a contributing writer at GamesIndustry.biz. He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.

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