Kojima Productions have said that Metal Gear Solid V: Ground Zeroes is meant to serve as a tutorial of sorts for Metal Gear Solid V: The Phantom Pain. While Ground Zeroes will feature an open world just like The Phantom Pain, it’ll be on a smaller scale.
A much smaller scale, actually, says Metal Gear director Hideo Kojima. On Twitter, Kojima recently stated:
“GZ is both a prologue to the MGSV story and, at the same time, a tutorial for a new MGS, which transitions to sneaking simulator. With that said, GZ has a relatively small field as compared to the main game (which is hundreds of times larger) without time zones changing in real-time. However, each mission offers different time zones with different playstyles.”
Kojima made the comments a couple of days after providing a brief update on Ground Zeroes, revealing that adjusting the controls for four different consoles everyday for a single game—Xbox 360, Xbox One, PlayStation 3 and PlayStation 4—was proving to be a challenge.
“Different frame rates change the feel of realism,” Kojima tweeted. “But each Snake on each platform keeps fighting all day long.”