Mighty No. 9’s Beck Will Have A Downward Dash And Backwards Jump

This article is over 10 years old and may contain outdated information

Recommended Videos

In a recent progress report for Mighty No. 9, co-developers Comcept and Inti Creates shed some light on the game’s story, as well as some of the moves that the game’s protagonist, Beck, will be able to use.


Regarding the story, Mighty No. 9 director Koji Imaeda shares:


In the game, Beck can run, [dash] and blast baddies with the best of them, but the truth is he’s a kind and somewhat timid robot. He was never able to display his true talents in the Battle Colosseum, and came to be seen as the weak link holding back his team of fellow Mighty Nos. Gradually he lost more and more self-confidence…until! The global robot rampage!!


Beck was the only robot who didn’t go berserk, which is why he alone is charged with the daunting task of resolving the crisis. At first Beck can’t shake his fears and anxiety, but with the encouragement of his creator Dr. White, he eventually resolves to take on the mission!


The update also reveals that Beck will have access to a downward dash and backwards-jump, although project lead Keiji Inafune feels that neither mechanic is as polished as it needs to be, at the moment.


“The dash is a fundamental mechanic in Mighty No. 9, but it still isn’t fun to do on its own,” Inafune said in a recent feedback meeting with the rest of the team. “Also, we should make the backward jump look more like a distinct, deliberate action—the current animation doesn’t really make that clear to the player.”


Additionally, the team is now also taking feedback from Backers on what text should be displayed at the start of each stage. You can provide feedback here.

Siliconera is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
related content
Related Content
Image of Ishaan Sahdev
Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.