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Monster Hunter Rise Interview Shares Canyne Design Details

Monster Hunter Rise Canyne Designs

Capcom revealed some behind the scenes details about the Canynes, also known as Palamutes, in Monster Hunter Rise. Designer Moeri Abe was interviewed as part of the company’s ongoing Monster Hunter interview series.

In the interview, Abe talked about the initial discussions of designing the Canynes for Monster Hunter Rise. The initial concepts were inspired by falconers and their raptors, with the designs gradually softened to make them more friendly-looking. He also talks about how the ninja concepts of Monster Hunter Rise were incorporated into their designs over time.

There’s also a lot of discussion about how the whole Monster Hunter Rise team got involved in aspects of the Canyne and Palamute design. The team were often contributing to discussions around movement, particularly how their tails and ears wiggled. Many team members were eager to rub the Canynes’ bellies too, which got incorporated into the final game.

In addition to the Canynes themselves, Abe also designed the Palamute armor and supervised the modelling of them. His personal favorites include the Barioth X Set, Almudron X Set and Ludroth X Set.

Abe didn’t just work on the Canynes for Monster Hunter Rise. He also designed the Wirebugs and made concepts for Bishanten, Rakna-Kadaki and Crimson Glow Valstrax.

Monster Hunter Rise is available now for Nintendo Switch, PC, PS4, PS5, Xbox One and Xbox Series X/S. The latest expansion, Sunbreak, is now available for all platforms too.

Leigh Price
About The Author
Leigh is a staff writer and content creator from the UK. He has been playing games since falling in love with Tomb Raider on the PS1, and now plays a bit of everything, from AAA blockbusters to indie weirdness. He has also written for Game Rant and Geeky Brummie. He can also be found making YouTube video essays as Bob the Pet Ferret, discussing such topics as why Final Fantasy X-2’s story is better than people like to think.