More About Project Gravity’s Combat System And Kat’s Kicks

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The E3 demo for Project Gravity (working title), a PlayStation Vita launch window title from Sony Computer Entertainment Japan, was focused on world shifting and gravity bending. There was a taste of combat at the end and I was curious to find out how the full game would implement Kat’s kicks.

 

"As you go through the game you will gain more combat abilities. Some of them are going to add to your basic stock combo, mostly kick driven. Kat’s a kicker," Nicolo Accordino, Associate Project Manager at Sony Computer Entertainment America, explained. "A lot of them are going to be gravity based. We want a lot of the attacks you see to be based on the fact that she can manipulate her gravity and the gravity kind of immediately around her."

 

"This isn’t trying to be Devil May Cry. It’s not trying to be Bayonetta. We’re not trying to overwhelm you with a bunch of enemies at once. What we’re really trying to do is give people a more accessible way to play an action oriented game."

 

Project Gravity uses standard controls, similar to a PS3 game, aside from touch screen page turning during the comic book style cutscenes. The development team is considering how to use the reader touch panel and still tweaking the controls. Accordino explained one of the ideas on the table, "When you are falling towards enemies people have a tough time deciding where to go. Maybe an idea where be to touch where you want to go on the touch screen. That’s something the designers are thinking about. Whether that happens or not – don’t know."

 

Project Gravity is slated to be a “launch window” title for PlayStation Vita.


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