With my Japanese Wii I picked up Odoru Made in Wario (Wario Ware: Smooth Moves) since it’s creative about how it uses the Wii remote. Just like all of the other Wario Ware games you start by selecting a character and you play microgames. Before each microgame you’re told how you should hold the remote.
Shomen games have you hold the remote like you would if it were a remote. Some of these games include flipping vegetables in a frying pan and hitting a nail on the head using the remote as the hammer.
Yubi-zumo games have you hold the remote vertically with your thumb over the sensor. The best way to explain these games is the champagne bottle microgame where you shake the Wii remote like a champagne bottle then spray the suds on people.
Mawaryanse games have you hold the remote like a steering wheel. There is a driving “boss level”, but other mawaryanse games include pushing forward to knock a person down and rotating the controller like you were rotating a ham steak over fire.
Kobozu games are where you hold the remote vertically with one hand and support it on the bottom with the other. It’s sort if like a butter churning position. Wario Ware uses this style for a pseudo joystick. In one game you direct a robot to pick up cans in kobozu style.
Gedan no kamae is probably the most surprising style where you hold the remote by your side like it was a sheathed sword. Appropriately in one of these games you quick draw your remote as if it were a sword to slash a green barrel.
Actually, tengu is the strangest style where you hold the remote to your nose. In a tengu game the remote becomes an elephant trunk where you grab an apple and bring it to a bin.
In oki games you don’t hold the remote at all. You put it on the ground and then pick it up. One of the oki games has the remote act like a telephone and you have to pick it up.
So far I’m loving Odoru Made in Wario and after I spend some more time with it I’ll have a more detailed playtest. For now check out some screenshots past the break.