If you want a quick stat boost in Dissidia 012[duodecim]: Final Fantasy you may want to consider changing classes. The PSP sequel (that’s actually a prequel) introduces a job system. Let’s say you’re a Terra player who likes to keep distance by casting fire. Black Mage is the class for you since it gives a magic attack bonus. The thief class starts players off with a half-filled EX gauge and assist bar. You can mix and match classes and characters in party battle where you have a five on five brawl.
As mentioned earlier, Dissidia 012[duodecim]: Final Fantasy has a quest making system. Director Mitsunori Takahashi discussed this feature with Dengeki and explained you can also create custom event scenes by using character icons and text. Players can write the text, set background music, and even original rules. The development team plans to make their own custom quests, which will be distributed via Mogweb. The Square Enix Members page in Japan will also have rankings showing the most popular user-created quests.
Dissidia 012[duodecim]: Final Fantasy includes the full story from Dissidia: Final Fantasy. It’s unlocked after you complete the story made for this game. Instead of the chessboard from the previous PSP title, you’ll explore dungeons a la Dissidia 012[duodecim].
After the team settled on adding an exclusive assist character there was some debate about who to add. Mitsunori wanted a character who wasn’t part of a battle group so their assists can shine. The team referred to a Square Enix members survey held last summer and decided Aerith would be a perfect fit. Aerith has two unique moves. One magic spell binds an enemy, the other makes a player temporarily invincible.