PlatinumGames Says Balder Was Originally Going To Be Playable In Bayonetta 2’s Story

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Today marks the 2-year anniversary of Bayonetta 2’s Japanese release. To celebrate the occasion, PlatinumGames has shared a few secret facts about the game over on their official website. Yusuke Hashimoto, the game’s director, revealed that the character Balder was originally meant to be playable in the game’s main scenario.

 

Here’s Hashimoto’s full comment on Balder:

 

“Speaking of Balder, here’s a fun fact. When we first started planning Bayonetta 2, we thought about having him as a playable character in the main story. The idea was to split the story into two parts: as Bayonetta, players would fight against angels; as Balder, they’d fight against demons. Each of these parts would show the story unfolding from its main character’s point of view, until the very end when they converge and start working together. That itself might not be new information, though… It’s an idea from five years ago, after all, so I might’ve spilled the beans about it somewhere along the line.”

In addition to that, PlatinumGames’s post also reveals how to find secret items and characters in the game, tips on how to rack up a ton of Halos, and more.

 

Bayonetta 2 is available for the Wii U.


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Casey
Former Siliconera staff writer and fan of JRPGs.