Update: Capcom’s Seth Killian recently clarified over Twitter that he was only joking, and that Revelations was not, in fact, going to be set on a floating mansion.
Original Story: Resident Evil: Revelations came about as a result of producer, Masachika Kawata, hearing from many fans that they still considered the Resident Evil remake on the Gamecube to be the best game in the series. The original Resident Evil put you inside an eerie mansion filled with booby traps and monsters, and your primary concern was surviving and getting out.
Revelations is set in a similar mansion-like setting — it takes aboard a cruise ship, the Queen Zenobia, the interior of which strongly resembles a mansion. Protagonist, Jill Valentine, even remarks that the place “looks familiar” at the very start of the game’s demo.
What you may not have guessed is that the Queen Zenobia was instead originally going to be an actual mansion floating out at sea. This amusing bit of information comes from Capcom’s new bi-weekly podcast, where community manager Seth Killian discusses both Revelations and Resident Evil 6.
“The concept for Revelations, it was actually just a floating mansion,” Killian reveals. “That was the concept. It was just a mansion at sea. Capcom USA forced them to change it to a cruise ship.”
To further suit the horror vibe of the game, Capcom recorded Revelations’ music using orchestral instruments with a heavy focus on the piano in particular. Chorus and violin solos were later added to the soundtrack during a second recording session.