is it wrong to pick up girls in a dungeon infinite combate danmachi infinite combate review

Review: DanMachi Infinite Combate Is a Decent Visual Novel and Bad RPG

Is It Wrong to Pick Up Girls in a Dungeon? seems like the sort of series that be able to be perfectly adapted to an RPG. It follows an adventurer in a Familia constantly going into a dungeon to boost his level, take on quests, and essentially improve the standing of that particular ā€œclan.ā€ Each Familiaā€™s goddess even checks their membersā€™ stats and skills. Which makes it all the more puzzling that DanMachi: Infinite Combate is a decent visual novel, but repetitive, tedious, and unremarkable RPG.

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If youā€™re familiar with DanMachi, then DanMachi: Infinite Combate will give you some serious deja vu. This is a retelling of the series, with ten chapters devoted to Bell Cranelā€™s growth as an adventurer with Hestia Familia and six looking at things from Aiz Wallensteinā€™s side with Loki Familia. So for the early segments, you get to see how the same events play out from two different angles. For example, when Bell is protecting Hestia from the Monster Feriaā€™s rogue Silverback and using the Hestia Knife for the first time, Aiz is dealing with the other creatures running loose in the city.

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The bulk of DanMachi: Infinite Combateā€™s gameplay involves reading through a visual novel retelling the early events of the series. And honestly, it is handled very well. Thereā€™s a lot of voice acting. The translation seems solid. The character portraits look good. There are a lot of relevant CGs from notable points in the series. (Thereā€™s also a bit of fanservice, which fans of Aiz and Hestia will probably appreciate.) After you get through the early chapters, where Bell is finding his footing, youā€™ll also be able to take part in date events. It definitely does a good job of catching you up. Though, if you are familiar with the story, it lacks certain visual novel ā€œgivensā€ like an auto-play or option to press a button to skip everything.

I also liked the attention it does pay to Aiz. Sheā€™s a major character in the series and, while people reading the light novels or watching the anime might ā€œgetā€ why Bell would idolize her to the point of developing a skill that helps him get stronger faster to reach her level, the division of gameplay to show what her life is like with Loki Familia and how others respond to her skills does a great job of showing what makes her matter.

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But really, the actual adventuring elements are so bad. You know how in visual novels, they have a skip function that lets you pass over seen text or segments you donā€™t care about? I wish DanMachi: Infinite Combate had that for its quests. The dungeons are bland and repetitive, with no nuance or elements to make running through them interesting. The monstersā€™ AI is pretty terrible, as they head up to your current avatar, stop, get a few swings in, pause, then resume the pursuit. Bell and Aizā€™s general skills arenā€™t that great, with only their and their Supportersā€™ special skills being worth using to clear out foes. 

Thereā€™s no real difficulty or diversity to it either. Most general quests involve beating X amount of creatures, acquiring X number of items, or reaching a certain place. Sometimes, there is a time limit on top of that. I genuinely didnā€™t even start to take any of the ā€œoptionalā€ quests, ones that offer extra money or rewards and donā€™t advance the story, until I passed Bellā€™s sixth chapter. The only time a challenge comes up is when there is a boss. Even then, the issue there is you are in a more constrained space and they just hit harder if you do take a hit. Which is possible, since the dodge function isnā€™t always great.

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Word to the wiseā€”make sure you absolutely arenā€™t touching any other button when youā€™re dodging. Bell or Aiz will dodge backward if you only start to dodge without touching anything else, but having your finger linger on the joystick could very well result in them unintentionally dashing forward into the foeā€™s attack.

I can pinpoint the moment I realized just how much I hated DanMachi: Infinite Combateā€™s RPG segments. One of Aizā€™s last few story quests is called ā€œEarning 40 Million Valis.ā€ To complete it, you have to collect 4,000 Magic Stones. How do you get those? By defeating monsters. How many do you get for each kill? Well, the game doesnā€™t tell you that in the pop-up box. It seemed like it came out to about 10 or so for each monster I eliminated. It was at least a ten minute affair, which was striking since past missions felt like they took under five minutes each. Some were even under three minutes! Know how I know? They were timed and encouraged me to just run until I grabbed X number of items or reached a specific place.

And sure, you can buy, sell, craft, and customize equipment and mess with charactersā€™ stat and skill growth. Itā€™s all there. Except Aizā€™s storyline is honestly so short that I really only invested in healing potions and strength buffs to her stats. (If youā€™re constantly dodging attacks, it feels pretty useless to invest in vitality or HP.) Bellā€™s storyline gives you some equipment, like Hestiaā€™s Knife and Pyonkichi Mk-II armor. Soā€¦ thereā€™s no incentive to spend actual money or resources on his equipment before that. 

Is It Wrong to Pick Up Girls in a Dungeon? Infinite Combate is the sort of game where I wish it had been a straightforward visual novel. The story is interesting! There are some cool characters here. I love how much attention Aiz gets. But every part that isnā€™t a visual novel felt like a waste of time. Honestly, DanMachi deserves better. It is a story where all of the elements you would need are built into it, but somehow the game missed all of that.

Is It Wrong to Pick Up Girls in a Dungeon? Infinite Combate is available for the Nintendo Switch and PlayStation 4. It will also come to the PC.

5
Is It Wrong to Pick Up Girls in a Dungeon? Infinite Combate

This Japanese RPG follows the story of the eponymous anime and manga, and adds brand new content! Alongside dungeon-crawling elements, a real time action RPG combat and date events, this is coming for the first time in the West in English to consoles and PC! Enter the fantasy world of Orario, where gods live amongst humans, and protect them in their Familia. Experience the tale of Bell Cranel, a young boy discovering his abilities, and Ais Wallenstein, a first-class swordswoman. As you enter the Dungeon and defeat monsters, choose your talents and items to hone your skills and become the greatest adventure in the land! Switch version reviewed.

Food for Thought
  • It is fun to see just how drastically Bell's stats grow after each "quest," compared to Aiz's. You get to "see" the effects of Realis Phrase in action.
  • There's an option to talk to people from your Familia between missions when you're in Orario, but the flavor text doesn't really make wading through those extra menus worth it.
  • If you take part in a boss fight and use some potions or items, then choose to continue and try it again, the game doesn't place you in the position you were when you first started that fight. So the items you used will be permanently gone.

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Author
Jenni Lada
Jenni is Editor-in-Chief at Siliconera and has been playing games since getting access to her parents' Intellivision as a toddler. She continues to play on every possible platform and loves all of the systems she owns. (These include a PS4, Switch, Xbox One, WonderSwan Color and even a Vectrex!) You may have also seen her work at GamerTell, Cheat Code Central, Michibiku and PlayStation LifeStyle.