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Review: Soul Hackers 2 Relieves Dungeon-Crawls With Character

soul hackers 2 review
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Playing Soul Hackers 2 sometimes feels like taking a long road trip across the United States. There’s a lot of boring traveling in the doing. You’ll pass through a bunch of places that look the same, no matter where you go. Every so often, you’ll take a stop, see the sights, talk with friends, and have quite the fun experience. But it won’t always be enough to erase the monotony.

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Soul Hackers 2 presents itself as a halfway point of sorts between the character and narrative focus of the stereotypical JRPG and the combat and mechanical focus of the stereotypical dungeon-crawler. Even the marketing seems to position the game as trying to split the difference and succeed in the middle ground between Shin Megami Tensei and Persona. In reality, it’s weighed quite a bit more on the dungeon-crawler (read: SMT) side of the equation. The story is quite simple, and despite the stylish visuals, Atlus doesn’t present it in the most engaging way. Yet, Soul Hackers 2‘s playable cast is appealing enough to make you want to know more about them, and thus want want to play through the plot.

As I mentioned in the preview, that plot of Soul Hackers 2 is as straightforward as the setup from the trailers. Ringo and Figue are agents of Aion, which is essentially a sentient supercomputer. Aion sends them to the human world to save it from the apocalypse. To do so, they need a man named Arrow, but Ringo finds him dead. Using the powers of Soul Hack, she revives Arrow. She then does the same for two more companions: Milady, and Saizo. According to Aion, all three of them are Devil Summoners, who use their gun-like COMP systems to call demons to fight for them. They’re all instrumental to saving the world from the apocalypse Aion predicts.

What’s not clear from the trailers is that this all happens in just the first half-hour or so of the game.

Soul Hackers 2 is structured so that the narrative doesn’t overstay its welcome or interfere with the meat of the game – dungeon crawling – but doesn’t give the setup much weight. Why are you in this particular area of the city to dungeon-crawl? How did you meet up with these characters? The narrative build-up doesn’t feel organic. As a result, it may be difficult for players to care, particularly those coming in with their expectations set by Persona‘s narrative focus. If you play this game specifically for the challenge and dungeons, however, then that is not an issue.

This issue persists as you continue on with the game. Soul Hackers 2 presents major epiphanies with the same amount of fanfare as a minor plot twist. Just like how there is little time for you to feel anything for the plot or characters before the game shuffles you along to the next dungeon, there are no hints or foreshadowing at all. It feels like watching a murder mystery film, but you’re not told who died and how, only to cut to the detective unmasking the killer and playing the closing credits. The meat of the plot feels missing somehow.

Soul Hackers 2 shines through in its characters, though it does take a while before this particular silver lining shows itself, unfortunately. As you play through the game and explore the Soul Matrix, you learn more about their particular subplots and histories. Hangout events, as well as the story, also allow you a glimpse of their private lives and fun idiosyncrasies. Even Figue, who isn’t really a party member, is very likeable. I love how earnest she is about everything. Of the cast, Ringo is probably the hardest character to relate to. Everyone else has an actual stake in the story. In contrast, and despite being the leader, Ringo just seems to be along for the ride most of the time.

Though the narrative falls short in some ways, it’s clear that the dungeon-crawling is really the whole point of Soul Hackers 2. The battle system is detailed and engaging. While it is turn-based, it feels fast and smooth. Demons can be equipped to party members like weapons, giving the characters access to the equipped Demon’s abilities. Therefore, no single set of demons can carry you through the entire game. You’ll need to vary things up to exploit enemy weaknesses and build a stock of “Stacks”, points used to activate Ringo’s special abilities.

Ringo also has Commander Abilities that can be used without consuming a turn. Keeping track of your Stacks is necessary for a smooth run. The game is challenging enough that you can’t mindlessly charge through it. However, it’s not so difficult that you will ever get stuck or feel like you’ve lost a lot of progress. On the rare occasions an enemy encounter went sideways, I could simply escape with a Trafuri Bomb, Traesto to the town map, and go to the safehouse to recuperate. The auto-save function before boss fights also helps if you mess up. Those who want a more “classic” SMT difficulty experience may want to start from a harder difficulty level.

And yet, though the whole point and large portion of Soul Hackers 2 is dungeon-crawling, it does have its low points. Dungeons you visit for the story vary enough in gimmick and appearance that they can stand additional visits to handle optional requests. However, the Soul Matrix dungeons for Arrow, Milady, and Saizo – the dungeons you will likely traipse around for the majority of the game – all look exactly the same. They all have the same color scheme and enemies. It doesn’t matter whose Soul Matrix you are in, they’re all like that, and there is no escape.

It would not be so bad if the Soul Matrix varied from character to character. Say, if Milady’s Soul Matrix were red and had more Herald demons, versus Arrow’s Soul Matrix being blue and having more Yomas. Even minor alterations like that would make the journey easier. For a game that’s so focused on its dungeon-crawling side, the crawling shouldn’t get so unbearable at times.

Unlocking the floors for the Soul Matrix also requires a certain Soul Level. You can level that up through hangout events. The majority happen through story dialog choices. The illusion of choice is nice, but it can get old. More and more rarely do you see a dialogue option you’d actually want to say as the game goes on. Instead, you’ll choose it because it helps you unlock the next part of someone’s Soul Matrix.

Even if I couldn’t care less about Arrow’s opinion on a given topic, I still have to ask him. If I don’t, then I can’t access 4F of his Soul Matrix. In my opinion, this aspect of the Soul Matrix would’ve been better served by a different unlocking method. That way you could interact with Soul Hackers 2 characters because you like them, rather than just needing them.

Soul Hackers 2 succeeds at fusing appealing character elements and story into a more traditional dungeon-crawling mode. In a lot of ways it does manage to travel that middle path between the extremes of its sibling series. But its bright spots don’t quite mask the moments where the moments where both its halves can fall short.

Soul Hackers 2 will come out on August 25, 2022 in Japan and August 26, 2022 for North America. It’ll debut on the PS4, PS5, Xbox One, Xbox Series X, and Windows PC.

Soul Hackers 2


Food for Thought
  • I highly recommend a notes app or physical journal to keep track of your skills and teleport points.
  • There's a lot of time in the game for you to ruminate on life and think about the game, for better or for worse.
  • You will probably have one party member that you're really invested in. I am particularly attached to Saizo.
    If you want to know more, check out Siliconera's review guide.
    Stephanie Liu
    About The Author
    Stephanie is a senior writer, translator, anime fan, and gamer who has been writing and gaming ever since she was four. She loves RPGs, simulations, and action games. Big animanga fan and was one of those girls who did school projects on anime. Only exhibits her true power at night. Aside from writing for Siliconera, she translates for light novels and video games.