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Sega Again Says It Wants to Bring More Atlus Games to PC

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Sega Sammy briefly commented on the future of Atlus Games on PC yet again. Chief Executive, Haruki Satomi, brought the topic up when discussing the expansion of Sega’s business developments during a financial results briefing on November 6, 2020. The statement was first noticed by Blog.Estuteru and Persona Central.

We’ve translated Satomi’s words below:

We haven’t been proactive in releasing ATLUS games on Steam so far. However, the response to the straight port of Persona 4 Golden on PC was far and beyond what we expected. Therefore, we’d like to continue releasing games from ATLUS’s catalog to various platforms–some of which will be straight ports, some of which will be remasters or remakes.

Sega Sammy released a video presentation for investors last week, which detailed the company’s financial results and future goals. The news came as a bright spot in an otherwise unfortunate financial report. Recently, we heard that Sega Sammy asked 650 staff members to retire voluntarily¬†and that the company had a 3 billion yen deficit. During the titular segment, Satomi also provided an infographic demonstrating Sega’s priorities.

Atlus Games on PC

Satomi also stated that Sega intends to release “the right IP for the right platforms” through global partnerships. Specifically, the company classified its IP into four categories: existing, new, external, and revival.

Thanks to the success of Persona 4 Golden on PC, Sega previously stated that it hopes to release more games on Steam. Hopefully, utilizing the catalogs of Sega and Atlus games on PC and various platforms will shore up the company for future financial reports.

Persona 4 Golden is available immediately on Steam for PCs and on the PlayStation Vita. The original Persona 4 appeared on the PlayStation 2.

Oni Dino
Oni Dino is a Japanese-English translator, localization editor, and podcaster. He has several video game credits and regularly translates columns from Masahiro Sakurai and Shigeru Miyamoto. When not knee-deep in a JRPG and wishing games had more environmental story-telling, he's attending industry events and interviewing creative auteurs to share their stories.