Sega’s World Flattening & Expanding Puzzle Game Crush, Gets 3D Makeover As Crush3D

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Back in 2007, Sega and Chime developer Zoë Mode released a quirky puzzle-platformer for PSP. Crush had players expand and flatten worlds to cure Danny’s insomnia. You’re inside his mind (which happens to be a giant floating maze) and have to collect marbles to wake up from hypnosis.

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Crush3D takes the creative concept of switching between 2D and 3D and adds stereoscopic 3D graphics. I imagine will make the world jet out of the screen when you’re not crushing it.

 

 

Not seen in the trailer are new characters. Sega added new locations and a hint system to Crush3D. Crush3D will be available on September 6 in North America and September 9 in Europe.


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