Back in 2007, Sega and Chime developer Zoë Mode released a quirky puzzle-platformer for PSP. Crush had players expand and flatten worlds to cure Danny’s insomnia. You’re inside his mind (which happens to be a giant floating maze) and have to collect marbles to wake up from hypnosis.


Crush3D takes the creative concept of switching between 2D and 3D and adds stereoscopic 3D graphics. I imagine will make the world jet out of the screen when you’re not crushing it.



Not seen in the trailer are new characters. Sega added new locations and a hint system to Crush3D. Crush3D will be available on September 6 in North America and September 9 in Europe.

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