Wii

Shin’en Blog About The Making Of Jett Rocket

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At the request of a lot of their fans, Shin’en have set up a blog dedicated to providing an insight into the development of Jett Rocket. Considering the game is for WiiWare, the behind-the-scenes look is rather interesting for anyone that’s curious to see how much memory different assets in the game take up, and how character creation is optimized to save on space.

 

For instance, the first (and only, so far) post reveals the technical breakdown for the protagonist’s character model, among other things:

 

Number of Triangles: 2508
Number of Vertices:1362
Number of Bones: 32
Number of Textures: 10
All Textures size: 290kb / 80kb (compressed)
Mesh Size: 50kb (compressed)
Animation: 244kb (compressed)

Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.