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Solomon Program Will Bring AI-Programmed Monster Battles to Switch This Winter in Japan

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Solomon Program Switch

It’s been a while since we heard about Solomon Program, the upcoming Switch game with monster battles from Konami, but we have new details in the latest issue of CoroCoro magazine. [Thanks, Ryokutya2089.]

In Solomon Program, you use a program that involves a combination of panels that decide on your monster’s movements and attack methods. From there, you can send created monsters to fight online in automatic battles. The game will also offer a mode that involves placing a monster and have it fight and grow automatically on its own.

Details for Solomon Program are still light, and we haven’t seen much about the game since January. To get an idea what the battles look like, check out the screenshots below:

Solomon Program Monster Battles Switch

The left part of the screen shows what appears to be the panels that decide on the monster movements and attack methods. The game essentially combines strategy RPG elements with a system that involves programming the automated battles.

Solomon Program Monster Battles Switch

Here we have a Slime monster. The game describes the monster as the innocent weakest unit. It also appears to taste like Ramune.

We haven’t heard much since Konami released a demo for the game in Japan, but it appears that more is coming soon.

Solomon Program will release for Switch this winter in Japan.

Sato
Editor-in-Chief at Siliconera. Gamer, avid hockey fan, and firm believer in the heart of the cards.