Sundae Funday: Interview, Interview And An Interview With Fists


Welcome to another instalment of Sundae Funday, where we give you your three scoops of news you might have missed out on (or ignored)! I’ll keep this one short, since we actually have a whole lot of playtests coming up in the near future, starting with Okamiden, which I’m presently slogging through so I can have it written up, hopefully, by tomorrow.


In the mean time, if you like crazy Japanese music videos, you’ll want to check this one out. A friend sent it to me a couple of weeks ago and I wanted to recommend it to everyone, but couldn’t find the chance. It’s made even more amusing by the fact that one of the guys in it strongly resembles Capcom’s president.


How Crysis 2′s Nanosuit Makes You Feel Like A Superhero

Crysis 1 is a game I’m personally fond of. I’m not very big on first-person shooters, but I love when I can play a game at a pace that I’m comfortable with. I don’t know if Crysis 2 will feel the same way, but our talk with the game’s producer was interesting.


Dissidia 012[duodecim]: Final Fantasy Director Discusses Fighting Game Mechanics

The quote from Dissidia 012’s director about how he’d like to make a party-based action game got a lot of attention. This post contains the full interview with Takahashi-san, where he also talks about other aspects of the game.


Coincidentally, looking back through our archives, Tabata-san from Square Enix, whom you might know as the producer of The 3rd Birthday, made a very similar comment regarding a party-based action RPG when he talked about how he wanted to do a Before Crisis: Final Fantasy VII remake on the Nintendo 3DS many months ago.


Be Rough Or Gentle In Gachitora: The Roughneck Teacher in High School

And finally, I really liked the new trailer for Gachitora on PSP, which is another one of Spike’s quirky titles. This one’s a reverse take on Kenka Bancho. That makes two quirky PSP games — Akiba’s Trip and Gachitora — that we really hope someone will localize.


Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.