Bandai Namco has decided to go into detail to describe exactly why Tales of Zestiria looks the way that it does on the Windows PC, as well as detail specific options that could improve upon the game and cause visual variations between the computer and console versions of the game.
The Windows PC version of Tales of Zestiria will support up to 4K resolutions, and will run at 1920×1080 as a base. Low, medium, and high anti-aliasing, shadow, and texture options will be available, to allow for more or less detail in action. The computer version also has a better draw distance, starting at twice that of the PlayStation 3 iteration of the game, and also offering a far option in the menu.
Bandai Namco also revealed the framerate for the Windows PC version of Tales of Zestiria. It will be locked at 30fps. The company went on to explain that the decision was made after seeing the effect framerate had on animations, battles, and general difficulty.
Tales of Zestiria will be released on October 20 on the PlayStation 3, PlayStation 4, and Windows PC. The PlayStation 4 version will be $59.99, while the PlayStation 3 and Windows PC versions will be $49.99. The system requirements for the computer release were revealed back in June.