In the February 2007 issue of Game Informer, Game Informer had the opportunity to not only give their hands-on impressions with Blue Dragon, the Xbox 360 RPG game that Microsoft hoped would generate more 360 sales (which it did…
"I had no desire to be swayed by a fad. Conversely, if there are less turn-based games now, then the project may have scarcity value".
Whether or not this has any signifance to you is based on your preference when it comes to JRPGs; but for many people who’ve watched gameplay videos of Blue Dragon and few who’ve personally gone out of their way to import an Xbox 360 with Blue Dragon, turn-based gameplay wasn’t exactly their cup of tea anymore in this generation of gaming. Furthermore, with the Xbox 360 being a current-gen console (since next-gen is current-gen already), many people expected more from this RPG, preferably a real time nature that manages to exploit the system’s full potential if not some of it.
This, of course, begs the question as to whether or not turn-based JRPGs are even suitable now with the power of current-generation consoles. With Final Fantasy XII being the major RPG that cast away traditional turn-based gameplay and combined MMO elements with the turn-based formula to create something both real-time and new, should traditional turn-based RPGs cease to be and just remain a gameplay formula of the past; or should developers continue to experiment in various ways of incorporating new formulas within turn-based gameplay formulas and hopefully keep turn-based gameplay alive? Are action/real time RPGs really just a fad that cater to those who easily lose interest in the repetitious nature of turn-based battle systems, or do they offer the same deep, strategic feel as traditonal turn-based battle systems?
Personally, I feel traditional turn-based battle systems are superior to those of an action/real-time nature.