The game’s hero is named Sword. He isn’t a sword, but guess what he uses to fight flaming flounders. Sword’s goal is to rescue villagers who are mysteriously dragged away from town into dungeons. Each time Sword saves a helpless visitor the village gets more vibrant. It’s a simple system with one unique twist, the dual screen dungeon “shuffles”. On set intervals the screen you’re not currently on rotates to a new part of the maze. Sword needs to exit the rotating dungeon with whatever villagers he can rescue before they shuffle out of his reach.
With all the hour draining RPGs on the market, Away: Shuffle Dungeon is a refreshing light hearted romp. I’m looking forward to picking it up on February 28 and saving the misplaced salaryman from the depths of a shuffle dungeon.