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Do You Want Japanese Or English Voices In Mighty No. 9?


In an update to the game’s Kickstarter page, Comcept have posted an apology for the way they handled the announcement of voice-acting being added to Mighty No. 9 a few months ago. The team says that it did a poor job explaining itself and that backers and readers were left with a number of questions that went unanswered. In order to make up for this, Mighty No. 9 is now getting even more content.


Back in July, Comcept launched a second crowdfunding campaign for Mighty No. 9, which asked for another $100,000 in funds. This, the studio said, would enable them to add voice-acting to the game. This initiative didn’t go over well with a lot of the audience following the game’s development, and raised a number of questions, such as whether a game like Mighty No. 9 really needed voice-acting and why Comcept were asking for more funding after having received $3.8 million in contributions already.


As a result of this, Comcept have now re-launched their second crowdfunder in the form of opening Mighty No. 9 up to “slacker backers”. What this effectively means is that if you didn’t contribute to the game during its Kickstarter campaign, you can still do so now if you wish, and receive a number of the same benefits as regular backers. The slacker backer contributions will go toward adding voice-work to the game, and this time, Comcept have provided a full breakdown of how these costs work out.



Cutting a long story short, Mighty No. 9 has now amassed just enough funding for voice-acting in one language, and Comcept are asking fans to decide whether they would prefer Japanese or English voice-acting. An official survey is being sent out to backers starting today, and the results will be announced October 14th.


Mighty No. 9 is in development for PC, Nintendo 3DS, Wii U, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360 and Xbox One.

Ishaan Sahdev
About The Author
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.