The Kickstarter page for Bloodstained: Ritual of the Night updated the other day with a new development video, showcasing a look at Miriam and IGA in action.
In this month’s development update, we get to see Miriam moving around on a “grid map,” used by the team to playtest the game before the stages are ready. We also get to see Miriam’s new kick, which IGA’s agent and project partner was quite excited to see.
Here’s a message from IGA:
Hi, everyone! This month we’d like to show you something that few people outside the development team ever get to see: A work-in-progress “grid” map that we’re using to test stage size, scrolling mechanics, enemy placement, and more. I’ve provided some narration to make it easier to see where we’re making progress.
We’re also revealing the katana animation. To provide our animators a reference for the motion, the team filmed me swinging an umbrella. Days after the video shoot I still had some muscle pain, but let’s please keep that between us…
Before I go: A friend of mine has started his own Kickstarter project! His promotional video seems to have been inspired by the video we did for Bloodstained, so it’s definitely worth watching—even though it brings back some embarrassing memories of my own filming day… – IGA
Bloodstained: Ritual of the Night is in development for PlayStation 4, PlayStation Vita, Wii U, Xbox One, and PC.