This Week In Sales: Sequels, Sequels Everywhere

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    Period: The week of March 23rd  – March 29th (2015)

    Top-seller: Bloodborne (PS4) – 152,567

    Nintendo 3DS sales: 2,883 | Tot. sales: : 9,825,992

    Nintendo 3DS XL sales: 2,233 | Tot. sales: 6,892,804

    New Nintendo 3DS sales: 7,290 | Tot. sales: 512,867

    New Nintendo 3DS XL sales: 18,823 | Tot. sales: 1,228,298

    PlayStation Vita sales: 26,324 | Tot. sales: 3,662,478

    Vita TV sales: 708 | Tot. sales: 159,474

    Wii U sales: 6,698 | Tot. sales: 2,262,129

    PlayStation 4 sales: 45,446 | Tot. sales: 1,349,101

    Xbox One sales: 250 | Tot. sales: 49,107

    << Last week’s software sales chart

    << How to read and understand sales

     

    Last week, Sony released From Software’s Bloodborne in Japan. The game, a PlayStation 4 title, sold 152,567 copies in its first week. That’s a lower debut than both Dark Souls (279,567) and Dark Souls II (261,147).

     

    Given that PlayStation 4 sales in Japan are only at 1.34 million so far, it isn’t very surprising that Bloodborne saw a far lower debut than those two titles, which were released on the PlayStation 3 and Xbox 360. It should be interesting to see how many units the game can move over the next year.

     

    Meanwhile, Senran Kagura: Estival Versus was also released in Japan last week. However, the game only sold 74,795 copies in its first week, not 100,000 copies as producer Kenichiro Takaki suggested over Twitter. (That probably means Takaki was discussing sales of the game beyond its first week.)

     

    The 74,795 figure puts Estival Versus below the launch figures of Senran Kagura: Shinovi Versus, which sold 94,324 copies in its first week, despite now being on two platforms.

     

    Finally, Nippon Ichi Software released Disgaea 5 for PlayStation 4 last week, and the game sold 22,725 copies at launch, marking the lowest debut for a Disgaea  game in several years.

     

    For reference, Disgaea 3 sold 54,596 copies at launch while Disgaea 4 sold 79,425 copies at launch. NIS have insisted that they do not intend to port Disgaea 5 to the PlayStation Vita for added sales, claiming that the game is “impossible” to port over without cutting down the amount of assets and features present so, given its low sales, it should be interesting to see what happens next.

     

    On a related note, the company also recently stated that it is developing games exclusively on PlayStation 4 and PlayStation Vita for the remainder of the year. Given that Disgaea is typically their strongest property, it should also be interesting to see how their other projects for the year perform.

     

    And with that, the top-20 software sales chart for last week is as follows:

     

    LwTwTitleWeekly SalesTotal SalesSys.Publisher
    New01.Bloodborne152,567NewPS4Sony
    New02.Sword Art Online: Lost Song139,298NewPSVBandai Namco
    New03.One Piece: Pirate Warriors 397,362NewPS3Bandai Namco
    New04.Theatrhythm Dragon Quest76,858New3DSSquare Enix
    New05.Pro Baseball Spirits 201562,197NewPS3Konami
    New06.Sword Art Online: Lost Song55,090NewPS3Bandai Namco
    New07.One Piece: Pirate Warriors 354,308NewPSVBandai Namco
    New08.One Piece: Pirate Warriors 346,693NewPS4Bandai Namco
    New09.Pro Baseball Spirits 201546,326NewPSVKonami
    New10.Senran Kagura: Estival Versus44,548NewPSVMarvelous
    New11.Kuroko’s Baseketball: Ties to the Future35,415New3DSBandai Namco
    New12.Senran Kagura: Estival Versus30,247NewPS4Marvelous
    New13.Disgaea 522,725NewPS4Nippon Ichi
    05.14.Minecraft: PlayStation Vita Edition21,06957,220PSVSony
    02.15.Resident Evil: Revelations 219,69293,065PS3Capcom
    09.16.Mario Party 1017,43389,078WiiUNintendo
    06.17.Yakuza Zero13,813189,203PS3Sega
    11.18.Digimon Story: Cyber Sleuth13,365110,291PSVBandai Namco
    13.19.Yo-kai Watch 2: Headliner12,2402,563,4783DSLevel 5
    03.20.Battlefield: Hard Line12,14980,971PS4Electronic Arts

     

    Sales data acquired from 4Gamer and Media Create.

    Ishaan Sahdev
    Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and a contributing writer at GamesIndustry.biz. He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.