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Wonder Boy: The Dragon’s Trap’s Options Are Accommodating

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Everyone appreciates when a developer goes out of its way to add the little things to a game. They take an already solid experience and offer extras that make it a little extra special. These can be minor audio or cosmetic changes that give people an element of choice and let them experience the game the way they prefer. Lizardcube has done this with Wonder Boy: The Dragon’s Trap. These adjustments let the game be exactly what each player might expect.

 

Wonder Boy: The Dragon’s Trap is a remake of Wonder Boy III: The Dragon’s Trap. It eliminates some issues with grinding and smoothes things out a bit, but is largely an accurate and faithful adaptation of the original game. It’s the new additions, the extra options, audio effects, and visual effects, that give people a degree of control they didn’t have over the original. None of this is exactly necessary, but I guarantee it will make a difference to people.

 

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Part of it is the difficulty level. The original version was released at a time when games didn’t coddle people. Things could sometimes be a bit intimidated, because you’d be expected to have precise skills and timing. Not to mention, technical hitches could make enemies spawn a little more often than you’d expect. While the technical issues don’t appear in Wonder Boy: The Dragon’s Trap, we have a difficulty level that feels very balanced. Easy makes it easy to learn what you’re doing. Normal is about what the original felt like and hard is a real challenge. Having that choice allows people who want something similar to the original to go with normal or higher, while easy reaches to a new audience.

 

The inclusion of Wonder Girl is another bonus. The original game only offered a male avatar, Tom-Tom from Wonder Boy in Monster Land. He makes sense as a character, since this is a direct sequel that picks up with the previous game’s final battle against Meka Dragon. But with Wonder Girl, we have an equally plausible protagonist. Someone could feasibly argue that more than one warrior was after this particular dragon, since it was such a threat. Not to mention it is only a cosmetic change, and one that doesn’t matter much since you’ll be Lizard-Man before you know it.

 

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Retro Mode is another case of Wonder Boy: The Dragon’s Trap doing its best to make everyone happy. People can pick the exact visual and audio options to have what they want. Sure, the game starts with the modern visuals and presentation. That’s easily changed. You can immediately switch over to the 8-bit visuals and soundtrack. The character and background designs immediately and noticeably change, though you can see how they inspire one another. Prefer the retro chiptunes with the modern visuals? You can do that. You can also have the older look and newer tunes. Everyone gets what they want.

 

That’s the thing about Wonder Boy: The Dragon’s Trap. It’s a really great game, but it’s about more than just enjoying a prettier and more well balanced version of a classic. It’s one that goes out of its way to accommodate anyone who might have any interest in playing it. The different visual options, soundtrack possibilities, lead character designs, and difficulty options all make it easy for someone to come in and have the game they want to play.

 

Wonder Boy: The Dragon’s Trap is available on the PlayStation 4, Xbox One, and Nintendo Switch. It will come to the PC in June 2017.

Jenni Lada
Jenni is Editor-in-Chief at Siliconera and has been playing games since getting access to her parents' Intellivision as a toddler. She continues to play on every possible platform and loves all of the systems she owns. (These include a PS4, Switch, Xbox One, WonderSwan Color and even a Vectrex!) You may have also seen her work at GamerTell, Cheat Code Central, Michibiku and PlayStation LifeStyle.