Xbox 360 Hands on: Ninety Nine Nights

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This was the first time Microsoft Game Studios and Q? Entertainment showed off Ninety Nine Nights in the US… quietly… in the corner away from all of the launch titles. I got a chance to play this game too and it really is a better looking Dynasty Warriors. The combo system is structured for button mashers to cut through waves of carbon copied enemies. By mashing the attack button you can swing your sword a couple of times and then jump up in the air for an air attack. While attacking you have a musou-like meter, which lets you perform a charged attack. When you do this the screen switches to an orange hue and you start swinging rapidly from side to side. There’s also a bodyguard system set up where you can control your bodyguards with the D-pad. Is the game fun? Yeah, but it was a limited one level demo. And we only got to play as one character, an upfront sword fighter.

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As of now people don’t look very impressed by the title. There wasn’t even a second wait to play the game and most people dropped the controller in mid level. Maybe because it was hidden in the corner, but Ninety Nine Nights doesn’t have a warm response. Is this really going to be the title to convince Japanese gamers to pick up an Xbox 360?


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Siliconera Staff
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