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Xbox One Without Kinect To See 10% Increase In GPU Performance

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    Microsoft recently announced an Xbox One package that will come without the Kinect camera peripheral, and will cost $399. Speaking with Eurogamer, Microsoft have confirmed that the Kinect-less Xbox One will see a 10% boost in GPU performance.

     

    “Yes, the additional resources allow access to up to 10 percent additional GPU performance,” a Microsoft representative said to the website.

     

    “We’re committed to giving developers new tools and flexibility to make their Xbox One games even better by giving them the option to use the GPU reserve in whatever way is best for them and their games.”

     

    The representative also confirmed that Microsoft will send out new development kits to developers that will enable them to take advantage of the extra GPU resources.

     

    “In June we’re releasing a new SDK making it possible for developers to access additional GPU resources previously reserved for Kinect and system functions,” the rep stated.

     

    “The team is continually calibrating the system to determine how we can give developers more capabilities. With this SDK, we will include new options for how developers can use the system reserve as well as more flexibility in our natural user interface reserve (voice and gesture). We’ll continue to work closely with developers to help them bring great games to Xbox One.”

    Ishaan Sahdev
    Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and a contributing writer at GamesIndustry.biz. He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.

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