Yakuza 5 Is About People’s Dreams And Haruka Sawamura’s Grown Up Life

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Gio Corsio of Sony Computer Entertainment of Americaā€™s Third Party Production team sits down and speaks with Yakuza general director Toshihiro Nagoshi and Yakuza 5 producer Masayoshi Yokoyama in the first of a three-part developer interview that touches on the gameā€™s theme and scope.

 

 

When Corsio asks Nagoshi what he values most as a creator, his answer is quite frank, ā€œItā€™s an action adventure game, but the dramatic scenes are created by Japanese people, aimed at a Japanese audience. Titles created for a worldwide audience are appealing and interesting as well, of course, but there werenā€™t many games that were aimed squarely at adult Japanese players. It was important to me to make a game that really speaks to that market.ā€

 

Corsio then asks about the world and setting of Yakuza 5. ā€œThe game set in five major cities across Japan, and of course follows Kazuma Kiryu ā€“ but the player can also play as four other characters,ā€ Nagoshi says. Yokoyama chimes in, saying ā€œthis is the first time weā€™ve included a female protagonist Haruka Sawamura. The gameā€™s overall theme is dreams, and the game follows the lives of those people who are pursuing their dreams.ā€

 

Corsio turns to Twitter, where people have submitted their questions using the Yakuza 5 hashtag. When asked what it was like to build a game around organized crime, Nagoshi responds with clarification, ā€œI wasnā€™t trying to build it around that motif, per se, itā€™s just that there werenā€™t many games in Japan or the West that had used the motif.ā€

 

Nagoshi and Yokoyama note that the decision regarding which five characters would be in which cities was dominated by the story. ā€œWe had a really solid story, and the placement of the characters sorted itself out based on that,ā€ Nagoshi says.

 

Yakuza 5 is slated for release on PlayStation 4 sometime in 2015.


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