How Zelda: A Link Between Worlds’ Developers Had To Cheat The Camera

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In The Legend of Zelda: A Link Between Worlds, most of the game is presented from a top-down view, whereby the player is looking down at the game’s world from above. This posed some interesting challenges during development, the game’s developers say.

 

In an Iwata Asks interview, director Hiromasa Shikata reveals, “We went through a lot of trial and error with the top-down view. If you looked straight down from the top, all you could see was Link’s hat. So it looked like some mysterious green object moving around!”

 

In order to make more of Link’s body visible from the top-down view, the development team had to cheat the camera in a sense. Link as well as other objects in the game’s world were placed at an angle, so that they would be more visible from above. The comparison screenshots above show the exact same scene from two different angles to illustrate this point, with Link and the red rupees angled backwards.

 

The Legend of Zelda: A Link Between Worlds will be available November 22nd for Nintendo 3DS.


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Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.