Zelda Wii U Will Be Less Linear, May Have Multiplayer Aspect

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Nintendo’s brand new Zelda game for Wii U seeks to do away with the series’ conventions and surprise players, says Zelda series producer, Eiji Aonuma.

 

What conventions? Things like completing dungeons in a set order or playing all by yourself. Effort was made into implementing some of these changes in The Legend of Zelda: Skyward Sword, but Nintendo were unable to do so.

 

In the video above, Aonuma discusses the development philosophy behind the new Wii U Zelda, and also provides a glimpse at the Wii U remake of The Legend of Zelda: The Wind Waker.

 

What does Aonuma mean when he says you won’t have to play by yourself? Are Nintendo planning to add a multiplayer element to the game? That could be interesting. Alternatively, perhaps it will be some sort of asynchronous multiplayer.


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Image of Ishaan Sahdev
Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.