Changes in the PS2 version of Ratchet & Clank: Size Matters

By Spencer . February 20, 2008 . 12:07am

OK, we all know a port of Ratchet & Clank: Size Matters is due out in a couple of weeks. However, Sony hasn’t mentioned much about the PlayStation 2 version other than it exists. Earlier today, I spoke with a representative from Sony Computer Entertainment America who explained that Ratchet & Clank: Size Matters has essentially the same content as the PSP version. The graphics have been cleaned up a bit, but there aren’t any new levels to explore. The biggest change is in the multiplayer department where the online deathmatch mode has been replaced with a two player split screen battle.

 

I’m not surprised the online mode was removed. Configuring online play for the PlayStation 2 hardware and setting up separate servers would require a substantial amount of work. It’s still unfortunate and the removal certainly makes the PSP version more attractive.


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  • Kai

    Hopefully the controls have been adjusted to fit the other PS2 Ratchet and Clank games. Although I never played the PSP version, I heard the lack of a second analog stick really hampered the experience due to camera control issues. If they simply made the controls identical to the PSP version and ignore the second analog stick, I will be very sad.

  • Angelous

    @ Kai: I totally agree with you 100%. I too, have never played the PSP original and I also heard that game was/is brilliant except for the lack of a second analog stick on the PSP.

    Spencer, do you think you’ll be able to check with Sony or High Impact Games to get some detailed information on game’s PS2 control scheme? It’d be great to get some information before the game’s release next month.

    By the way, I saw an ad for the PS2 port in the March ’08 Edge. Hopefully SCEA will advertise here in the ‘States as well. Anyways, the game seems like it will release at $19.99, so I guess I’ll be buying it.

  • http://www.siliconera.com Spencer

    @Angelous – It’s possible I’m seeing High Impact in a few hours.

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