Silent Hill Remake Haunts Wii, PS2, PSP

By Spencer . April 6, 2009 . 11:25am

sh The story in Silent Hill: Shattered Memories is the same as the first Silent Hill game, but Konami promises this won’t be the same game. There are new paths to find, characters say different things, appear in other places, and if you get the Wii version the remote becomes a flashlight.

 

Point it to illuminate objects and find clues leading towards Harry’s missing daughter, Cheryl. The remote is also used to controlled an in game cell phone with a GPS map interface and a camera. Konami wants to show gamers they are upgrading the game to fit the times. Ten years ago when, Silent Hill came out on the PsOne, cell phones didn’t come standard with these features.

 

Silent Hill: Shattered Memories revises storytelling with a subtle psyche profile system keeps track of Harry’s actions like who he talked to, which areas he explored, and monsters he fought. The snowy town of horrors adapts to Harry’s psyche profile with visual changes.

 

Climax, the developer of Silent Hill: Origins for the PS2 and PSP, is coding all three versions of Silent Hill: Shattered Memories. The PlayStation versions utilize a standard Silent Hill control system.

 

Silent Hill: Shattered Memories and its new soundtrack composed by Akira Yamaoka is scheduled for release this fall.


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  • http://www.nisamerica.com NickyD

    Oh, cool. If it’s radically different than my PS-One copy, I’ll definitely play it again. It’ll go well with my PSP copy of Silent Hill: Origins. Although it’d be a bit more completionist of me to stick it with 2, 3, and 4 on the PS2. Hmm, decisions, decisions.

    • http://myanimelist.net/profile/Kuronoa Kuronoa

      I’d check the difference in the PSP and PS2 versions and see.

      For me, I cannot do that as I bought 2 + 4 on Xbox. lol

  • http://twitter.com/matty_125 matty

    The original game was excellent. The reason it stood out to me was because it didn’t “fit the times”. Even when I first played it I thought “wow, this looks pretty blocky”, but it added to the atmosphere and, at least for me, charm.
    This update sounds interesting. It could take SH into a new direction for the third time. Although, I’m not sure about the new Harry. He kind of looks like a jerk.

  • http://denpanosekai.blogspot.com denpanosekai

    Heads up Spencer,

    “Climax, the developer of Silent Hill: Origins, is coding all three versions of The PSP and PS2 versions will have a standard Silent Hill control system and a new soundtrack by Akira Yamaoka.”

    Weird sentence (s?). Something is definitely missing after “all three versions of”…

    Do you really mean to say that the PSP and PS2 versions will have a new soundtrack, but somehow not the Wii version? If so, that would suck. Can you confirm that the Wii version doesn’t support standard controls? The lack of such an option would also suck, although I’m looking forward to holding the wiimote as a flashlight. WayForward’s LIT was particularly cool in that regard.

    • http://www.siliconera.com Spencer

      Thanks for the heads up. No, all three versions will have the new soundtrack. Konami hasn’t said anything about standard controls outside of the PSP/PS2 versions at this time.

  • http://myanimelist.net/profile/Kuronoa Kuronoa

    I might go for the Wii version still.

    Also Yamaoka ftw. I hope there’s an OST release for this.

  • maxchain

    Oh! I was under the impression that it was Wii-exclusive. Sweet! Now I, too, can take part in the mild annoyance at the announcement of their completely unarming Harry.

  • http://www.siliconera.com Jenni

    I can’t wait to see this on the Wii!

  • Chow

    I’m so happy it’s not Wii only, simply because of waggle control (unless they actually *gasp* give you the option to control the game normally). It’s great that the PS2/PSP versions will have classic Silent Hill controls. Hopefully they mean the tank controls, which I find more precise than “2D” controls, which would have me running wildly around as camera angles change.

    • jarrodand

      There’s no waggle involved in the Wii version, it’s just IR flashlight aiming. Personally, I’d take that over stick controls (or worse likely in PSP’s case, buttons).

  • Mikael Antoniades

    This sounds interesting, I wasn’t that impressed with the first silent hill game. The non combat mechanics does sound good…

  • Icon

    Well, my memory’s certainly shattered.

    I don’t remember Tim Rogers being the lead in Silent Hill! I’ll probably just skip the game and listen to the soundtrack.

  • http://mengsbizarreadventure.com Mengzor

    Stuff is still being made for PS2?

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