By Spencer . April 6, 2009 . 11:25am
The story in Silent Hill: Shattered Memories is the same as the first Silent Hill game, but Konami promises this won’t be the same game. There are new paths to find, characters say different things, appear in other places, and if you get the Wii version the remote becomes a flashlight.
Point it to illuminate objects and find clues leading towards Harry’s missing daughter, Cheryl. The remote is also used to controlled an in game cell phone with a GPS map interface and a camera. Konami wants to show gamers they are upgrading the game to fit the times. Ten years ago when, Silent Hill came out on the PsOne, cell phones didn’t come standard with these features.
Silent Hill: Shattered Memories revises storytelling with a subtle psyche profile system keeps track of Harry’s actions like who he talked to, which areas he explored, and monsters he fought. The snowy town of horrors adapts to Harry’s psyche profile with visual changes.
Climax, the developer of Silent Hill: Origins for the PS2 and PSP, is coding all three versions of Silent Hill: Shattered Memories. The PlayStation versions utilize a standard Silent Hill control system.
Silent Hill: Shattered Memories and its new soundtrack composed by Akira Yamaoka is scheduled for release this fall.