Soulcalibur: Broken Destiny Ready To School Your Soul This Summer

By Spencer . April 29, 2009 . 5:03pm

Soulcalibur: Broken Destiny Ready To School Your Soul This Summer

Soulcalibur: Broken Destiny is portable Soulcalibur and a Soulcalibur tutor. The PSP game includes a training mode with over eighty exercises to master. Now you can refine your Soulcalibur IV prowess on a road trip.

 

Mechanics like equipment destruction, soul crushes, and instakill critical finishes from Soulcalibur IV found their way into Soulcalibur: Broken Destiny. Namco Bandai promises more than twenty “unique” characters will be in the game and you’ll get to customize all of them with the character creation tool. Soulcalibur: Broken Destiny will have ad-hoc versus play, but unlike Tekken 6 an infrastructure supported ghost battling feature was not announced.

 

Two other things about Soulcalibur: Broken Destiny to ponder about: the game has an all new single player mode and “brand new fighters”. Who are these new contenders? Cameos from Tekken 6 or another Namco Bandai series? We’ll find out when Soulcalibur: Broken Destiny comes out this summer.

 

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  • jarrod

    Looks great but PSP exclusive? Really? Why not do Wii/PS2 versions?

    Same goes for Tekken 6 actually, seems like a waste if they're already downporting all the assets…

  • daizyujin

    Exactly what I was thinking. Then the answer dawned on me. Namco-Bandai likes to rip us off with locked disc dlc. PSP is easier to pull this off on than PS2. Not sure about Wii though.

  • taiko1983

    I hope this will be released in the summer. It a short time for an announcement before a release for a title like Soul Calibur. Anyways, I am a big fan of tekken DR because they included the CG endings for all chars in the game. I wonder if they can still to pull the same thing off with more contents on a 1.7gb DL UMD Disc.

  • jarrod

    Wii would handle the dlc fine, it's just going to be unlock keys anyway knowing Scamco.

  • daizyujin

    I know that. That is what I meant. I really don't see what the reason for the lack of a Wii release is other than maybe poor sales of recent core games made them reconsider. I doubt MadWorld's 66,000 sales was very inspiring.

  • http://myanimelist.net/profile/Kuronoa Kuronoa

    Would Soul Calibur Legends have anything to do with it?

    I'm surprised we didn't see another fighter after II, how much did it sell on Gamecube with Link?

  • http://myanimelist.net/profile/Kuronoa Kuronoa

    Interesting, I may look into this one seeing as I don't have the system for IV.

  • http://myanimelist.net/profile/Kuronoa Kuronoa

    Interesting, I may look into this one seeing as I don't have the system for IV.

  • daizyujin

    Not sure that Legends counts for much of anything. The game was critically panned and is in every bargain bin I see. I sure would hope that Namco wouldn't let THAT stop them. Of course, like I said, I have no real explination. I don't know what goes on in their boardroom.

  • http://myanimelist.net/profile/Kuronoa Kuronoa

    Oh I understand that.

    Though, wasn't there talk of Capcom testing the waters with Umbrella Chronicles? Perhaps Namco did the same. However we have no evidence. For all we know, Namco might of been discouraged by the motion controls for a fighter and gave up.

  • jarrod

    These PSP downports would've had to have been in the oven well before MadWorld came out for comparison. Besides, I don't remember God Hand tanking as signaling the death knell for “hardcore” games on PS2…

  • jarrod

    It sold more than any of Namco's PSP games have to date, near 2 million iirc. That also means it sold better than SC1, SC2 Xbox, SC3 and the individual releases of SC4…. only SC2 PS2 outsold it actually.

  • maxchain

    I wonder if any of the brand new fighters will meet the Wacky Cameo Quota that's been in effect since II.

  • maxchain

    I wonder if any of the brand new fighters will meet the Wacky Cameo Quota that's been in effect since II.

  • daizyujin

    Comparing God hand and MadWorld's situations is a little odd since nobody has ever questioned if the PS2 was a hardcore game system. Regardless it was just a guess. Like I said, I really have no idea. Perhaps the last time the Namco execs saw Iwata he was wearing a “Namco Sucks” shirt. Besides, could see it 6 months down the line. Look at their 360 exclusive track record.

  • daizyujin

    That was likely due mostly to Link's inclusion in the game. Perhaps they can work something out again.

    Still, assuming that since the game sold well on GC means a Wii version would do well automatically is a little short sighted. The two install bases are quite different. Just look at the best sellers list for each console. The genres are quite different.

  • QBasic

    That's absurdly easy to bypass with a simple gamesave. The PSP isn't capable of account protection like the PS3.

  • jarrodand

    Actually, I'd say God Hand is probably the best point for comparison given the genre, developer and press. Or maybe Viewtiful Joe, as that was a bit more scrutinized.

    Bottom line though, when you hold up a 6 hour, cellshaded, old school beat 'em up as the test for any sort of wider market, you're setting yourself up for automatic failure. Niche games get niche sales, I'm still unsure why anyone would figure those rules wouldn't apply to Wii? Had MadWorld moved 66k on 360 or PS3, no one would've batten an eye… just like they didn't when it's spritual predecessors did worse on PS2.

  • jarrodand

    Good thing no one here's making that assumption. ;)

    Still, GameCube and Wii's best seller lists aren't all that different. Sure, Wii throws in Sports/Fit/Play and the Guitar Hero/Rock Band boom is nicely represented but otherwise it's pretty much the same faces (Super Mario, Smash Bros, Mario Kart/Party, Zelda, Resident Evil, Sonic, Lego, etc) only now they tend to sell twice as much.

    Kinda sad Namco's only certified Wii hits are Taiko and We Ski though. Still, that's two more certified hits than they've had on any other console this gen…

  • Yuan

    Well, Tekken 5: Dark Resurrection on PSP sold about 2.2 millions. Just in case you don't know.

  • jarrodand

    No, it didn't. It topped out at 1.1 million by March 2008 according the Namco shipment figures, and it was also Namco's best selling PSP title. It's actually the lowest selling mainline Tekken release ever.

  • Yuan

    That's 2008. It's 2009 now.
    It's stated in this interview:
    http://www.famitsu.com/game/news/1223907_1124.html
    (copy paste to your browser, don't link it directly)

    ――今日発表されたPSP版に関してですが、そもそもなぜPSPでも出そうと思ったのでしょう?
    (Concerning the PSP version announced today, why did you release the PSP version?)
    原田 意外と知られていないのですが、前回PSPで出した『鉄拳 ダーク・リザレクション』は全世界で220万本以上売れているんですよ。そのうちの9割以上が欧米で、最近はロシアなんかでも売れていたり、PSPに限らずシリーズとおしてとにかく海外からの反響がすごい。
    (Harada: Well it seems not know, but the last iteration, Tekken: DR released on PSP has been sold 2.2 millions worldwide. more than 90% among them are from Europe and America. Now, it even sold in Rusia, gaining great reaction from foreign countries despite of it being on PSP

  • Yuan

    That's 2008. It's 2009 now.
    It's stated in this interview:
    http://www.famitsu.com/game/news/1223907_1124.html
    (copy paste to your browser, don't link it directly)

    ――今日発表されたPSP版に関してですが、そもそもなぜPSPでも出そうと思ったのでしょう?
    (Concerning the PSP version announced today, why did you release the PSP version?)
    原田 意外と知られていないのですが、前回PSPで出した『鉄拳 ダーク・リザレクション』は全世界で220万本以上売れているんですよ。そのうちの9割以上が欧米で、最近はロシアなんかでも売れていたり、PSPに限らずシリーズとおしてとにかく海外からの反響がすごい。
    (Harada: Well it seems not know, but the last iteration, Tekken: DR released on PSP has been sold 2.2 millions worldwide. more than 90% among them are from Europe and America. Now, it even sold in Rusia, gaining great reaction from foreign countries despite of it being on PSP

  • Yuan

    That's 2008. It's 2009 now.
    It's stated in this interview:
    http://www.famitsu.com/game/news/1223907_1124.html
    (copy paste to your browser, don't link it directly)

    Concerning the PSP version announced today, why did you release the PSP version?
    Harada: Well it seems not know, but the last iteration, Tekken: DR released on PSP has been sold 2.2 millions worldwide. more than 90% among them are from Europe and America. Now, it even sold in Rusia, gaining great reaction from foreign countries despite of it being on PSP

  • Yuan

    It seems I posted 3 same comments. Sorry, don't really know how to post. Those posts didn't appear on my browser >_>'

  • jarrodand

    Well, that's pretty shocking given it was 1.1m as of March 2008… that means TDR PSP literally doubled it's sales over the next twelve months while somehow never making Bandai Namco's financial highlights or being noted in their IR reports. :/

    I guess maybe it's all totaled from the budget reprints (which BNGI count as separate releases), though we never got those figures for SC2 either, so the GCN release is still likely higher (1.8m GCN, 5.4m multi iirc, all pre-budget releases). Also, at 2.2m, Tekken PSP is still the worst selling mainline entry too.

  • Yuan

    Don't think there's any budget rerelease for Tekken 5: DR outside Japan. And more then 90% of the sales come from NA and EU (With Harada stating now it sold in Rusia).

    From what I check, the game sold better than Tekken Tag and Tekken 4 fo PS2. Didn't found the number for Tekken 5. Maybe it's outdated, but Tekken 5:DR for PSP is still sold >_>'

  • Yuan

    Don't think there's any budget rerelease for Tekken 5: DR outside Japan. And more then 90% of the sales come from NA and EU (With Harada stating now it sold in Rusia).

    From what I check, the game sold better than Tekken Tag and Tekken 4 fo PS2. Didn't found the number for Tekken 5. Maybe it's outdated, but Tekken 5:DR for PSP is still sold >_>'

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