Phantasy Star Portable 2 Regulates Internet Play With Product Codes

By Spencer . October 2, 2009 . 5:36pm

image Phantasy Star Portable 2 is going where no other portable “MonHun” game has gone, the Internet. You can play Phantasy Star Portable 2 in ad-hoc mode and online via infrastructure mode.


But, you need a Little Wing License to logon to Sega’s servers. You can get that by registering your product code, printed on the game’s instruction manual. Once you’re registered you can use the Internet multi play option. Digital versions of Phantasy Star Portable 2 from Japan’s PlayStation Store automatically come with Little Wing Licenses.


Sega will release free downloadable missions for Phantasy Star Portable 2. However, not all DLC is free. Items, like weapons and clothes, will be sold on the PlayStation Store. Sega promises they won’t sell any extremely strong weapons, which could unbalance the game. The weapons are supposed to be about B rank in strength and have a fun look. Prices for the items have not been announced.

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  • JeremyR


    I’ve always thought this was something they needed to do on the PSP, with the rampant piracy. (I remember reading the Gamefaqs board for some game, I think a NFS title, people were upset the servers weren’t up yet, even though the game hadn’t been actually released yet. Same for Test Drive Unlimited). I think that’s why more companies didn’t add infrastructure, so many pirates.

    • CleruTesh

      I am with you brother. I just mentioned in another article my unfavorable attitude towards piracy. The more that can be done to thwart this scum, the better for everyone. (Except for Johnny Depp, he kicks ass!)

    • NIS America’s president actually said in an interview that piracy is one of the main reasons that he’s hesitant to release titles on the platform. It’s not a far leap from that to say piracy on the PSP really is causing the handheld’s downfall. It makes me sad.

      …Now, where the heck did I put the link to that interview?

      edit: Found:

      “But the reason why the games [on PSP] don’t sell is piracy.”

      • Ereek

        I can go on a huge rant about piracy, but I’ll spare your eyes and just say that I agree. Piracy is in no way helping the industry, despite what some deluded pirates like to think.

        • jarrodand

          Well it goes both ways… I mean, yeah piracy is obviously killing PSP’s software market and viability as an active platform for publishers, no question. It did something similar with Dreamcast imo, and only market leading platforms (like PS1, DS, etc) really seem to be able to shoulder the burden of excessive piracy and still thrive.

          But on the other hand, you have to wonder if PSP would’ve moved nearly as much hardware if it wasn’t so easily hackable and pirated games not so easily accessible. I’d guess no, but then a smaller, healthier userbase would probably be preferable to what PSP has now anyway.

          • Ereek

            Let’s just make a clear distinction: CFW users are not all pirates, but at this point it’s pretty much synonymous. I have nothing against CFW, just the way people use it.

            The argument I hear most used that pirating is “helping” the industry is that because the pirates only buy “good” games, they are showing the developers what types of games “should” be made and how to make them.

          • jarrodand

            Oh yeah, I totally agree with that. On PSP it’s pretty clear not enough are buying even the good games. The “try before buy” excuse seems pretty flimsy too, and probably accounts for just a tiny minority of piracy.

            It just seems a bit misplaced to look at PSP’s 50 million+ userbase and lament “if only they bought the games”, which is what we seem to get out of a lot of 3rd parties… because honestly, I think that userbase that would’ve shrunk quite a bit if they had no piracy options. I doubt PS1, PS2 or DS would’ve had quite the gigantic userbases they boast either if not for easy piracy.

          • Ereek

            I can’t reply to you, jarrodand, we hit the limit.

            My problem with that argument, the one I stated above, is that they’ll still play entirely through other games that they don’t think are well made and “good.” If you’re that interested in a game, you should buy it, especially if you play all the way through.

          • daizyujin

            For goodness sakes man, will people quit saying piracy killed the Dreamcast? Peter Moore himself said that is a bunch of crap. The system itself wasn’t seeing sales increases large enough to justify continuing production so he killed off the US side of the DC market. That is all there is to it. You want to find the reason the DC died a miserable death? Look at that giant black box that probably sits next to it.

          • jarrodand

            I wasn’t saying piracy killed Dreamcast, just that it impacted it. It was actually the reason why Working Designs passed on support btw.

  • ElTopo

    Bah I would love to play this game, might have to get a PSP 3000 next year…

  • cowcow

    Damn it why do people give Monster Hunter first credit when it comes to online/offline multiplayer monster hunting?

    Phantasy Star series did it first with the Dreamcast game!

  • jarrodand

    Smart move with the registration codes. PSO did something similar (does PSU/PS0 as well?). I’m surprised Capcom didn’t with MH3 actually, not only to combat piracy but the used game market?

    • daizyujin

      Monster Hunter on PSP has no online mode, so it wouldn’t have done anything.

      PSU didn’t have it on the 360 but then again, Xbox Live has its own ways of combating piracy. Not sure about PS2 or PC.

      Not sure about PS0.

      • jarrodand

        I was talking about MH3, not the PSP games. Then again, Capcom makes money off subscriptions, so they probably care less about second hand or pirated copies anyway.

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