Another Look At The PlayStation 3 Motion Controller

By Spencer . November 19, 2009 . 9:50am

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Sony gave attendees at their media/investors conference a better look at their motion controller. The device has been revised from its first showing and has at least six buttons. You can see the standard four face buttons: square, X, triangle and circle, the home button, and a big button on the wand.

 

The PlayStation 3 Motion controller also has force feedback, a gyroscope (the technology that powers Wii Motion Plus), an accelerometer, and “rendition by light”.


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  • Randgriz

    Now THIS is motion control

  • Code

    I just really can’t see this thing taking off honestly, not saying it’s better but Natal at least seems like something Microsoft is going to push — this seems like it’s tethered to the eyetoy which has proved it’s a lead weight for like 2 generations now.

  • MadMirko

    Is it possible to point with this, like with the Wii remote?

    • http://twitter.com/samielo Sami Elo

      Yes, it has pointing and motion recognition like the Wiimote.

      • MadMirko

        How does the pointing work? The Wii remote uses two fixed light sources on the TV to get it’s orientation with a sensor in the remote, but the wand has nothing like that, right?

        • jarrodand

          Camera tracks the glowing bulb, PS3 calculates positioning. If RE4 Wii vs that RE5 PS3 demo is anything to go by it’s slower than IR pointing though and might not be as suited for faster paced games (like light gun/rail shooters).

          • MadMirko

            Hm. That would mean you’d have to make fairly large movements to get a cursor across the screen, and now the reports of it being “slow” finally make sense.

            Thanks!

          • rockleex

            What are you guys talking about?

            Just watch Sony’s E3 motion controller live demonstration.

            Watch the whole thing to see all the different ways it can be used in any variety of games.

            http://www.youtube.com/watch?v=cnuyaIIOyz8

          • jarrodand

            @rockleex

            Sorry, we hit the reply limit. I’ve seen the previous demos before, and while impressive there’s not really anything there on par with the extreme speed/range/pacing of traditional arcade lightgun shooters. I’m just comparing the first in-game demo we saw (RE5) to the Wii version of RE4, and cursor seems noticeably slower. Now, that may be an intentional game design choice or it may be a tech issue due to the vastly different input method, we just don’t know yet, but it raises questions.

            Not that it’s a huge issue though… anyone wanting to do a lightgun shooter on PS3 should just use Namco’s Gun.con3 anyway.

  • http://thrust-the-sky.deviantart.com/ WildArms

    actually i think is better to keep the goo’ old fashioned controls, i mean wii was great at the beginning because of what humans like the most, innovation, but now is already… meh, and i prefer the normal controls

  • http://twitter.com/nameoftheyear Elliot T.

    I find it strange that they repositioned the face buttons (triangle, etc.) into a square pattern instead of the usual diamond pattern.

    Then again, it might feel more natural when you’re actually holding it… I guess if you always hold the wand in your right hand, your thumb will be tangent to the face buttons, so at that angle it’s almost like the same pattern on a controller.

    But it’s still kind of an awkward layout, I think.

    • Chow

      I’d imagine the PS button getting pressed repeatedly by the heel of your thumb, unless the button is now recessed and with a clicky and less-travelled button press thingamajig.

  • nyobzoo

    I wish there was an analog or D-pad on the controller. I actually tried holding the Dual Shock with one hand and it’s not bad but it’s not really great also.

  • Guest

    Too late. Obviously the tech is better than the Wii but too damn late to get this into peoples home and buying software for it. It’s simply gonna fail.

    They also need to show of the nunchuck equivalent because holding a dualshock while playing with that shit is ridiculous.

  • badgrammergeniuscontent

    this is like a wiimote COUGH NO,this has gyro like wm+ COUGH NO i love the uninformed sony FANBOYING……

    PS3 WANDS 300 DEGREES PER SECOND TRACKING MAX…..Wii motion plus 1600 DEGREES PER SECOND MAX= NO CONTEST

    PS WANDS CAMERA TRACKING=LAG AND NO INFRA-RED MOUSE POINTER ITS A LIGHT TRACK CAM POINTER NOT SUITED TO TIGHT FPS AIMING LIKE WIIS IR MOUSE POINTER ITS WEAKER AND LAGGY AGAIN ITS FACT…

    PS3 WANDS NO ANOLOG STICK

    WII NUNCHUCK HAS BOTH MOTION AND A ANOLOG STICK

    THIS IS WAGGLE VS MOTION PRECISION NO CONTEST….ASK YOUR SELF WHY DID NINTENDO DROP CAM MOTION HHMMMMM

  • Aoshi00

    I’m not sure about all the tech talk, but from the demos shown before (like the guy doing archery or sword fighting the skeleton), it looked precise and quite promising, I was imagine how well it would work w/ games like Dragon Quest Swords. I never bought eyetoy because it was never applied to real games. But w/ RE5 Ultimate coming out, they have kind of sold me this gadget alrdy. I agree it might be a little tiring holding the Dual Shock 3 after a while by only one hand, I guess you kind of just put it on your lap.

  • Tokyo Guy

    WHAT? You need the Eyetoy as WELL to use it? While that makes sense, it will never sell. No one is going to run out and buy two different device to play what will end up being a small handful of games. (Though I am sure Sony will make a wand/Eyetoy bundle). Actually if anyone is interested there is an ongoing discussion about this issue in the other recent Sony topic:

    http://www.siliconera.com/2009/11/19/sony-to-push-3d-for-ps3-by-march-2011/

  • http://www.facebook.com/people/Sean-Rohde/1249230103 Sean Rohde

    does it vibrate?

  • http://twitter.com/Bdiazce Bruno Diaz Celis

    uggly, but a real control

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