Final Fantasy XIII: Behind The Textures

By Spencer . December 31, 2009 . 12:04pm

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Computer graphics magazine CG World has a special feature on Final Fantasy XIII. The February 2010 issue contains a detailed look at Final Fantasy XIII’s models and textures.

 

imageThe article also has a look at Final Fantasy XIII’s development schedule. Production began back in 2005 on the PlayStation 2. After the Final Fantasy VII PS3 demo Square Enix switched platforms and officially made Final Fantasy XIII a PlayStation 3 game.

 

At that time Final Fantasy XIII was being developed with the White Engine, which evolved into the multi-platform Crystal Tools and finally created a custom engine just for Final Fantasy XIII.


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  • Kris

    Shame this didn’t take a look at Versus XIII as well. I heard the Jump Festa gameplay trailer was gorgeous.

  • http://www.siliconera.com/ Ishaan

    Does it say what modeling software they used? As far as I know, Japan is big on Maya and XSI.

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