Street Fighter IV Hits iPhone This March

By Ishaan . February 16, 2010 . 10:21am

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Not Wii, not PSP, not DS…before any of those are shipped, Street Fighter IV will be dragon-punching its way to the App Store this March, using an onscreen “visual pad” that’s designed to look like an arcade stick.

 

The iPod Touch and iPhone versions of Street Fighter IV include a training mode named “Dojo,” and Bluetooth multiplayer. Judging by the screenshots, Ken, Ryu and Guile will be playable. No price has been revealed by Capcom as of this post.

 

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Images sourced from Inside Games.


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  • http://twitter.com/MerinoEM Emanuel M.

    I have to say, this sounds like the perfect game to have with you at all times.

    • Hraesvelgr

      Nah. I can think of lots of other games I’d rather have. Specifically slow paced or turn-based RPGs.

    • daizyujin

      Indeed it would be as my iPod Touch is my only portable I actually take anywhere but the systems lack of tactile controls so undeniably limit what types of games actually work that I just can’t see it being anymore than a passing curiosity on the iPod.

      I just don’t see the point myself other than of course the sales but while the iPod Touch/iPhone is getting lots of really good titles worthy of playing, almost none of these are coming from traditional 3rd party video game companies that you and I would know from consoles and handhelds. To add insult to injury most of these established publishers are not only making inferior games but charging an arm and a leg for them, while the better games are running for a buck or two.

      You like Ridge Racer? Screw the one from Namco and go for Fastlane Racing, it will set you back a mere $0.99. Like platformers? Go with Rolando it is way more affordable than some things from large publishers. The companies to look at on the iPod Touch are like NGMOCO:) not Capcom or Namco.

  • malek86

    Can’t actually imagine playing a fighting game with that controls layout. But then again, I’ve never used a multi-touch smartphone, so I wouldn’t really know.

    • daizyujin

      Make no mistake it will never work nearly as well as it would with a regular controller, no matter how well they design it. I have seen a few games do well with this method, but overall, it is usually a disaster.

      I have tried to play puzzle games like Columns with similar schemes and it just didn’t work. I am also interested to see how they scale the game since unlike the PSP and Wii there are two different hardware configurations of the iPod Touch with the latter having a significantly faster processor and double the memory.

      • malek86

        I’d imagine something like Puzzle Quest would be a pretty good fit, right? Wouldn’t play any fast-paced game, though. I do have a touchscreen smartphone (the almighty G1), but there are only few games that actually work well.

        • daizyujin

          I have never played Puzzle Quest myself so I can’t comment there. The games that work are like you said, usually slower placed games that don’t put a time limit on the user. That being said a lot of puzzle games do not work well at all like Columns or PuyoPuyo.

          The genres that do work are slower paced puzzle games like BeJeweled, dating sim type games, and racing games. Even then though, concessions have to be made. A lot of racing games for instance use auto-acceleration and the only thing you control is the steering by using the accelerometer. This works very well.

          Multitouch or single touch it really doesn’t matter. The true problem comes from the lack of feeling. If the iPhone is trying to take on the PSP and DS, it needs tactile controls, otherwise it will continue to be in the end a home to nothing more than slightly better cellphone games.

          • malek86

            Puzzle Quest is to Bejeweled what Puyo Puyo is to Columns: basically, a “competitive” version of the game. Since it’s turn based, it would be easy to play on a phone.

            Something like Peggle would also be appreciated, although that would require much more precise movements, so I can’t imagine it working on a touch screen.

            Unfortunately, it seems Popcap just doesn’t like Android… it’s been a year since they said they would port their games to the platform, and nothing happened yet. Ugh.

          • daizyujin

            Yeah having played with a Droid considerably, that is really the only reason I see for anybody to get the iPhone in the first place is the app store. There just are not as many but this is to be expected given how long the iPhone has been around.

            On the other hand I love Google’s open policy in regards to apps, basically letting you do what you want to with your device, unlike Apple which has the damn thing so locked down you can’t install anything on it.

    • daizyujin

      I also just want to qualify my comments with the statement that I do indeed own a 32 gig 3rd generation iPod Touch so I am well versed in games on the system. I have only seen one other fighting game on there that interested me and while it was somewhat playable, it also was designed more in the vein of a Soul Calibur game which of course is not as technical as Street Fighter IV.

  • crunc

    There’s a lot of games that translate well to the iPhone, but I wouldn’t expect this to be one of them. Could be wrong, though.

    • daizyujin

      No you are likely very right.

      • cowcow

        WHY iPhone only?? Why not PSP and Wii?? What the hell Crapcom…

        • daizyujin

          Well it is kinda hard to gauge. I realize they probably don’t see high Wii sales and want to have a portable incarnation. On the other hand the iPhone is not overly popular in Japan due to its limitations so the PSP seems to me to be a better fit. Who knows. I certainly wasn’t expecting it.

          • cowcow

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            Subject: [siliconera] Re: Street Fighter IV Hits iPhone This March

          • http://twitter.com/matty_125 matty

            I’ve always figured TvsC was their way to compensate for it, and they really have a good thing going for them with it on the Wii. It’s a fun game that stands on it’s own.
            I’m not sure sure what to expect if SFIV were to be announced for the Wii. The reactions would be interesting.

          • daizyujin

            I agree, and frankly, it is a great tradeoff as TvsC is every bit as good, just in a different way.

            I look at it from this point, most SF junkies want their home experience to be as close to the arcade as possible. The PS3 and 360 allow this, as the games are nearly indistinguishable from the arcade version. The people that would want this game will buy a console just to play it on, fighting game fans are like this, god look at SNK, $600 console just to have the arcade experience at home. These people would never consider the Wii version as there is no point with a superior version already available and lets face it, the price of the PS3 and Wii are not nearly as far apart as they used to be.

            On the other hand a portable version makes total sense. This would truly be a different market especially given the success of handhelds in Japan. That is where the confusion comes in with me as it would seem a portable version of SF IV would be far more lucrative in Japan than the US or Europe and the iPhone is not an overly popular format there due to its lack of several things that traditional Japanese cell phones contain such as 1-Seg and Sony’s Felicia tech.

          • malek86

            Is the iPhone not popular in Japan? I thought it was. Apple has a big following over there (well, just like everywhere else).

  • xavier axol

    Why hasn’t they announced the port for the handheld game yet. Which will be better on ds or the psp.

  • Tokyo Guy

    Capcom is porting the game to the DS…?

  • http://photovoltaik.bandcamp.com/ Ujn Hunter

    Great! Now all Apple needs to do is release a universal iPhone/iTouch controller cradle! Because we all know touch screen controls blow chunks!

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