Metal Gear Solid: Peace Walker: The Tweetview

By Spencer . May 25, 2010 . 11:46pm

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Inspired by Ishaan’s Hexyz Force tweetview, I documented a single player session of Metal Gear Solid: Peace Walker over Twitter. This post covers the beginning of the game and skips the story scenes. So, don’t worry there aren’t any major spoilers… unless you didn’t know Doritos are an actual ration item in the PSP game.

 

Spen_Silconera: Oh man the tank (first boss) was hard to solo! I had to use the LAW rocket launcher and all of my missiles. 11:44 PM May 12th

Spen_Silconera: It feels like Peace Walker was designed primarily for co-op. 11:46 PM May 12th

Spen_Silconera: Time to a break from the main missions and check out extra ops (optional missions). 11:46 PM May 12th

Spen_Silconera: The first few are target practice. I guess these are for aiming practice with the d-pad or if you want weapon XP. 11:49 PM May 12th

Spen_Silconera: Costumes change Snake’s camo rating. Ex: Jungle fatigues get an A in jungle, B in concrete/woods. 11:51 PM May 12th

Spen_Silconera: Naked or shirtless Snake has a D everywhere except jungle. C for that. 11:52 PM May 12th

Spen_Silconera: You don’t *have* to use Snake for EX missions. There are selectable soldiers like Alligator and Rhinoceros. 11:54 PM May 12th

Spen_Silconera:  Statwise, they’re awful, in comparison. Snake has an A rating in all stats. Bluegill is a straight D soldier. 11:55 PM May 12th

Spen_Silconera: But, for this next mission I have to use another soldier. Alright, Alligator get off the bench. 11:55 PM May 12th

 

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Spen_Silconera:  Alligator and I just beat a rescue mission where you have to evade being seen and you strap a solider with the fulton system 12:00 AM May 13th

Spen_Silconera: It’s like an inverse parachute. 12:00 AM May 13th

Spen_Silconera: The layout of the level is a rehash of the first mission. 12:00 AM May 13th

Spen_Silconera: Alligator leveled up a bit. And I got a new recruit. Welcome to Mother Base, Badger. 12:01 AM May 13th

Spen_Silconera:  Great now I have enough R&D to develop new weapons like a smoke grenade and M1911A1. 12:03 AM May 13th

 

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Spen_Silconera:  But not enough provisions to make Doritos. :( 12:04 AM May 13th

Spen_Silconera: Hahaha… Mountain Dew is even *more* high tech lvl 17 R&D, lvl 14 provisions 12:08 AM May 13th

Spen_Silconera: Ah, a broken fence and inept guard with his back turned. 12:15 AM May 13th

Spen_Silconera: Uh oh missed a headshot inside Aroma with the sleep gun. An "!" popped up. He’s a alert now. 12:18 AM May 13th

Spen_Silconera: Good night nameless soldier. 12:31 AM May 13th

Spen_Silconera: Just found an unconscious soldier inside and used the fulton system to send him flying… through the ceiling haha 12:32 AM May 13th

Spen_Silconera: Oh noes! A truck driving off with nukes escaped in a cutscene. 12:34 AM May 13th

Spen_Silconera: Real trouble – a tank spotted Snake and blew up the train car he was hiding in. T72-U Peace Sentinel 12:35 AM May 13th

Spen_Silconera: Whew, next mission. Rearm w/ rocket launcher. The stun gun and silenced sleep pistol wouldn’t work well against steel… 12:36 AM May 13th

Spen_Silconera: Smoke grenade and M1911A1 ready! And enough provisions to make Doritos haha. 12:37 AM May 13th

Spen_Silconera: Oh yeah Peace Walker has a camera feature. I’ll try to capture screens for the tweetview. 12:38 AM May 13th

 

mgspw

 

Spen_Silconera: Hahaha I just got spotted trying to do that, but I got the tank on a jpg. 12:41 AM May 13th

Spen_Silconera: Whoops. Tank just whacked Snake in the head with its turret. Are you OK? Snnake?! Snnnnaaakke 12:44 AM May 13th

Spen_Silconera: Soldier ran in front of my rocket and it blew up in front of me. Hahaha. I should make a Metal Gear blooper roll. 12:48 AM May 13th

Spen_Silconera: The controls still take time to get used to. Aiming with the d-pad / moving with the analog stick. Wish the PSP had a second analog stick. 1:24 AM May 13th

 

This is where I realized, unlike the turn based Hexyz Force, Metal Gear Solid: Peace Walker is a rough game to tweetview. Enemies, even bosses, aren’t as vigilant compared to console Metal Gear Solid games. If you trigger an alarm and Snake happens to get surrounded it’s easy to immobilize an entire group with a quick time event style CQCs too. Soldiers don’t react as quickly to threats and its easier to hide from them. I suppose that’s fair because Naked Snake can’t crawl on the ground or sidestep along a wall. The biggest “enemy” may be the controls. Using the D-pad to aim and moving with the analog stick takes time to master. You can, however, set auto-aim which works better than Portable Ops.

 

Metal Gear Solid: Portable Ops has some awesome boss fights against giant robots. Alone, Snake doesn’t stand much of chance unless you’re armed to the teeth. By collecting mercenaries with the fulton system you can level up Mother Base and upgrade or create new weapons. It’s possible to “grind” your way to better gear by replaying missions and strapping parachutes to unconscious soldiers.

 

I sort of did that to beat the second boss. The LAW rocket launcher and its limited ammo wasn’t cutting it. I needed to create the Supply MK, a parachute powered ammo drop station first.


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  • BrotherCavil

    Loved the demo. Can’t wait til the game’s out in…what, almost 2 weeks?

  • Feynman

    I imagine the M1911A1 you managed to develop does a lot of damage. Then you mentioned that Mountain Dew is even MORE difficult to manufacture. Now I’m just sitting here, glancing warily at the can of Mountain Dew sitting next to me.

    I’m scared, dood.

    • http://www.siliconera.com Spencer

      Pepsi Nex is even more technologically superior. Soft drinks are power in Peace Walker!

  • Aoshi00

    lol, funny tweetview, even though I’m not a fan of tweeter.. the tank turret sending Snaking flying and the fulton thing going straight thru the roof was funny. Seems like you’re pretty far, I got to the 2nd tank boss which must’ve taken me like 10 tries and over an hour to beat.. how do you use the supply MK? I whipped the remote out but couldn’t figure out how to use it. The rocket launcher didn’t do anything for me, I ending up using my machine gun wisely and frisking dead soldiers for ammo… I’m still waiting for the C4 to be developed to progress further in the next story mission, do I just need to do side missions to pass the time? At first I tried using the d-pad, but needing to stop before turning the camera is annoying, so I ended up using the face buttons again.. Two words to describe PW, hand cramp. Conclusion, Famitsu’s 40/40 is BS.I haven’t seen the giant robot yet, but I hate the tank bosses.. I used to love all the interesting personalities as boss fights from all past MGS games. I dunno, the stealth aspect isn’t so fun in this game.. and no crawling sucks. The auto aim works and doesn’t work at the same time.. I’m puzzled by everyone saying this is the best MGS game ever, maybe on the PSP…Back to Red Dead Redemption for me… Looking forward to Rising now..

    • BrotherCavil

      Most of Famitsu’s 40/40 are BS.

      No… Rather. The score depends on a very specific element from the publisher – the kind that comes in a big duffel bag.

      • Aoshi00

        A shame indeed. The sad thing is they’re being so obvious about it, an imperfect game simply does not warrant a perfect score, and they get the balls to blame Kotaku.. W/o their perfect scores endorsing FFXII, XIII, or MGS PW 40/40, people would’ve still bought those games anyway.. I never cared about Famitsu review, but this just brought their credibility to zero. W/ PW, I guess I might be in the minority, this is not very fun for me :(…

        That’s the bad thing about limited edition console, if you end up hating the game, the logo and design would be there to just remind you forever lol.. I would’ve hated the pink Lightning if I got that white PS3.

    • Nite

      There’s 2 way to beat the tank/armored vehicle/helicopter: either simply destroy the thing mainly shooting it’s weakpoints, or repeatedly kill all the enemy soldiers while doing a certain amount of damage to the vehicle, which causes the commander to appear. Kill the commander and you get to keep the vehicle to use in Outer Ops.

      Tanks and other enemy vehicle battles are pretty easy, given that you keep replenishing ammo that is. There’s 3 kinds of supply MKs. The throwable kind, the ones you plant on the ground by pressing R while holding L, and a pistol version. Once deployed, just press R by itself and box of ammo should drop on it (you can use it to knock out enemies too). Before I start fighting, I usually just spam 6 or 7 of them in an easily accessible area for quick resupply.

      I’d recommend doing the side missions. Besides giving you development time, they get pretty fun later on and help you unlock new gear.

      The default controls are fine for me but they take a bit of getting used to. I just wish you could cycle through items and weapons faster (or the game would pause when you’re in the menus and playing solo).

      I have to agree with you on the non-human bosses though. I’m guessing they did it like this with co-op in mind.

      I definitely wouldn’t say this is the best MGS but I’m really enjoying this game so far, much more than Portable Ops as well. I started playing with rather low expectations and was suprised at how a lot of the mechanics handle and how much there is to do outside the main missions.

      • http://www.siliconera.com Spencer

        I gotta agree with your strategy – weak points and supply MKs are key against tanks. I really think Konami designed these battles for four players. They seem to be much easier when everyone is loaded with ammo.

      • Aoshi00

        That’s for the pointers, I did do all the side missions like target practice or rescuing soldiers to expand my army, etc. The game is not bad, but it’s the least fun MGS I’ve ever played, story doesn’t hook me after the epic MGS3 or 4, seems rather anti-climatic so far. Most likely co-cop would be a lot more fun when it’s not you alone going up against respawning hordes and a heavy duty tank.. I don’t like the Monster Hunter influence… when I heard this would have multiplayer I was worried and I guess the worst has come true..Yea, the only thing I didn’t do was call for resupply, I lured and killed all the soldiers while getting ammo from them (hiding behind walls from the tank’s cannon), I knew I had to flush out the commander but I was low on ammo so it took a long time for that SOB to come out… I got both the armored vehicle and tank from the first two boss fights. What bothers me is the control is definitely not the best, the face btns innovative, but you just have to “make do”, all the while the game doesn’t pause when you have to change weapons or inventory in the middle of a boss fight, the camera was all over the place when I used the d-pad, do they seriously expect you to use a single thumb to move Snake w/ the analog stick and turn the camera w/ the d-pad right above it at the same time. That alone should make this game be on PS2, if not PS3. Also I don’t see many routes for sneaking, compared to MGS 1-4 where you could make lots of distraction..I have not played any Portable OPs or ACID on PSP, so I don’t know how those games were, seems like recruiting the soldiers is from portable ops.I find myself having to force myself to play this, compared to the previous games I just couldn’t stop.. The English dub in the demo sounds a lot more fun though, especially during the boot camp tutorial given by the drill sergeant, “those who want to get their asses kicked come forward” lol… I might need to play more to appreciate this, but so far it’s been disappointing, I hope MGS Rising would be more interesting. But it sounds like David Hayter and Steve Bloom are trying a little too hard.. well, Hayter’s Snake while extremely cool and badass has always been more artificial compared to Otsuka Akio’s natural deep voice.

  • http://thrust-the-sky.deviantart.com/ WildArms

    im so getting this, i love all the metal gears

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