Oddworld: Stranger’s Wrath Comes To PS3 With PlayStation Move Support

By Spencer . September 3, 2010 . 4:25am

imageJust Add Water is reviving the Oddworld series with a new version of Oddworld: Stranger’s Wrath. The game follows Stranger, a bounty hunter in a Wild West style world who captures criminals for moolah. Back in 2005, Electronic Arts published Oddworld: Stranger’s Wrath on the Xbox.

 

The PlayStation 3 release updated the graphics to 720p, has remastered dialogue, and supports the PlayStation Move controller. Just Add Water plans on revealing how plus details about additional bonus materials at a later date.

 

Oddworld: Stranger’s Wrath will be released as a downloadable game on PlayStation Network next Easter.


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  • MisterNiwa

    A downloadable game? I thought it was retail, anyways this is awesome.

  • thebanditking

    Download only? Man that kind of kills the excitement for me, I would have loved to add this game to my collection (again). Not to mention this download is likely going to be massive, In my opinion anything over 2GB’s is just too big to be a download.

    • MisterNiwa

      And I got too less space left to install another big game on my HDD.

      • thebanditking

        For me its more a matter of principal, I do not support a digitally distributed future. I understand that some titles have to be download only due to retail and publishing constraints and well, lets face it its almost pointless to put a 1GB game on a 25GB blu-ray. That being said I just don’t want all games to be distributed online, so unless its something that I believe should be download only I don’t buy it.

        • RupanIII

          I agree; while I appreciate more niche titles being released digital distro, at the end of the day you’re basically leasing the content, not buying it. I don’t want to amass a digital collection that can be wiped out with hdd failure, or some screw up with my account so I can’t redownload stuff, etc. I can still take out my NES games from when I was little to play today. I don’t think digital content is going to have that kind of long-term accessibility, especially when you’ve got to sign on to networks just to access content you purchased sometimes (PSN version of Final Fight for instance). What about when that network goes offline? Besides, I like having the game on my shelf ;P

          I haven’t played Starcraft II yet, but from what I’ve read they make you re-activate your account once a month, make you sign into battlenet even to play an offline game, won’t let you spawn the game for LAN, etc. It’s like, for $60 they make you jump through all these damn hoops to access something you OWN and PAID for. What a cycle. They do this bs in part because people pirate, and yet it kind of encourages people to pirate in response.

          btw, did you used to post on TNL? I used to post there and your username sounds familiar for some reason

          • satchidananda

            On the other hand, you could just as well point out that physical media is easily breakable, and once broken only replaceable at cost. Loss of data is possible with digital software, but it isn’t much of a problem when you take into account the fact that most digital services (not all, of course – I know Nintendo’s policy is a bit backward) are quite liberal about how often and where you can download your content.

            Not that I don’t have misgivings about digital content. I’m a bit of a hoarder, and like to have the physical content on my shelf, but I’d say that the convenience of digital downloads, not to mention the environmental benefits, make them a far more sensible choice. More digital-only releases can only be a good thing, in my book. It’s also, well, an inevitability, and you’re going to have to jump on board at some point.

  • malek86

    PSN only? Weird, considering it originated as a Xbox game. I could understand if it were backwards compatible, but…

    On the other hand, does this mean the announced Steam collection has been canned?

  • lostinblue

    Pretty weird choice considering they could have done the same for years now on the Wii on the cheap.

    A new game would be preferable.

    • malek86

      You mean, like Enclave? I always thought that, if companies were going to release cheap shovelware on the Wii anyway, they could at least try to port some of the better Xbox games. Not many people played them anyway, and graphically, they would arguably look better than the vast majority of the shovelware on the Wii right now.By the way, what happened to Enclave for Wii? It’s been at least a year since I heard anything about it.

  • LORDMATRIX2004

    I would rather buy it for 5 dollars and play it on my X360 or Xbox instead. Graphical overhaul is not enough for me and I am not going to buy Move for a port of a game I can already play and buy with my lunch money. I also not going to waste all that space to download it when I can get a retail copy and save the harddrive space and not have to buy Move. This seems to be a stupid move IMO.

    • http://www.facebook.com/profile.php?id=1472407455 Charles Lupula

      Well, have fun waiting for it to be put on the backwards compatibility list on the 360.

  • http://www.facebook.com/profile.php?id=1472407455 Charles Lupula

    This is a great move. I remember, when the original came out, I thought it was an extremely, well, odd choice to put it on X-box when the entire fan base of the originals were on PS1. This is a day one download. Hopefully, this will be the bridge to a new PS3 Oddworld game.

    • malek86

      The previous game (Munch’s Oddysee) was on Xbox, so yeah, not that weird a choice.Anyway, I think Oddworld Inhabitants got some money from MS, because Munch was originally supposed to be for PS2. They never showed any footage of it though, only videos from the Xbox version. So I guess they got hired when they were still in very early development.I remember when I first saw the videos for Munch, back before the Xbox was launched, and thought they looked impressive (now remember that I still had a ridiculous GF2MX back then). I had just played Exoddus, so I was seriously hyped for the game… I think it was the main reason that made me choose to buy the Xbox.Too bad the game wasn’t that good. Oh well, the Xbox still got me JSRF and Halo, so I can’t really complain.I ultimately never bought Stranger’s Wrath, probably because I was disappointed by the previous game. But I thought I would buy the collection on Steam, when it was announced years later. Hopefully this news won’t mean plans have changed. I’d really rather play my shooters with a mouse.

      • http://www.facebook.com/profile.php?id=1472407455 Charles Lupula

        And if you look at the sales figures, there was a HUGE drop in sales once they hit the original X-box. The franchise had quite a lot of popularity on the PS1 and never recovered when it went to X-box.

        • malek86

          Well, the Xbox was a new (and mostly unpopular) console. That would be like complaining that RE4 on Gamecube sold less than RE2/3 on PSX. And besides, Munch kinda sucked compared to the previous ones anyway.I think it still sold relatively well (otherwise Strangers would have been on PS2, or multiplatform at best), but probably just because it was a launch game.

          • http://www.facebook.com/profile.php?id=1472407455 Charles Lupula

            Well, Capcom did complain about the sales of the Gamecube RE’s as opposed to how much the old PS1 (and even the Dreamcast) titles sold. That’s why they went back to PS2. If you remember, there was a point where Capcom said that all numbered RE titles were going to be Gamecube exclusive.

            As far as Strangers sales go, I could swear that one of the original creators quit out of frustration at the lack of marketing push and overall sales the two X-box titles got. I don’t know the full story, but I am pretty sure that was the general gist of it.

          • malek86

            Of course I remember. I’m still waiting for Mikami to cut off his own head.

            Also, it’s true that Strangers did pretty badly, but that was mostly EA’s fault. While for Munch, I doubt they cared too much, when MS was the one paying for development. It’s the same reason why Sega kept making all those games on Xbox even though they didn’t sell jack. Mind you, that’s given us a lot of great games with some pretty good graphics too, so in the end it’s all good. Now if only they were actually backwards compatible.

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