Mamoru-kun Graphics PlayStation 3 Vs. Xbox 360

By Spencer . November 4, 2010 . 3:52am

Cyberfront is giving Mamoru-kun a new look on PlayStation 3. While the Xbox 360 version was a port of the arcade game, Mamoru-kun for PS3 is in widescreen HD.

 

Here’s a screenshot from the Xbox 360 release that G. Rev published last year.

 

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And this is from Cyberfront’s PS3 version.

 

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Mamoru-kun also includes two downloadable characters from the Xbox 360 version on disc plus a brand new game mode where you can re-arrange the game’s stages.

 

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  • Aoshi00

    Oh noes, double-dip warranted.. now it’s really like KiKi KaiKai.

    • Code

      Yeahh, I’m admittedly a little mixed on this announcement, this just took a game off my import list for the 360 T_T’ But on the other hand it put a shmup on the PS3, it might be hard to pass that oppertunity — although I’m hoping scoreboards work well as PS3 just can’t touch 360 in that respect >w<'

      • Aoshi00

        I’m not sure how much the PS3 ver. is going for, I’m guessing an arm and a leg, you were going to get this from “Games on Demand” before? It’s like 2000 MS pts, but Jpn MS points are pretty expensive.. I only have 1860 pts in my acct and can’t get any games I want (so regret buying the Mushihime-sama blk label, had no idea it was on the US marketplace too). The 360 ver was nice, the DLC is nothing major, just one extra char in the arcade mode, and a char from Senko no Rondo. The only thing bad was the initial loading take a bit of time, no way near as bad as Dodonpachi DOJ, but still a nuisance.BTW, I got my new silver controller last night, the new d-pad really works. Before I either just use the analog or arcade stick, maybe I could try to play w/ the d-pad too. (I got my Kinect from NYC’s Toysrus after waiting for 7hrs last night, got home at 2am and woke up at 6 this morning.. too tired and haven’t opened it yet, heard that it’s real good, I figure 2 free games and a year of Live were just too good a deal to pass up)

        • Code

          Wait Mushihime-sama Black Label is on the US Market Place!? I didn’t know this!? Getting points for Mamoru-kun would still be cheaper then buying/importing the disc, although at this point I’ll wait and see what the PS3 version is offering up for content — although a Senko no Ronde cameo is pretty damn tempting >w<;Also I’ve been curious about those new d-pads, but haven’t seen one yet — Kinect though I saw lots of today >ww<'

          • Aoshi00

            Yea, you might as well go w/ the improved ver. Wait, does the regular Kinect also include the one year Live? I thought they were giving that out at the Launch party, it’s on a separate card, plus Kinect sports and Kinect Joyride, I figure 2 games and 1 year gold is worth $150 arldy. I think the card you saw was only the DLC for Kinect Adventures (and some Avatar items, the raft and chopper). I was standing on line and people who passed by were asking what it was about I just told them Xbox kinect the new motion sensor thing, and they seem interested. I just got the controller because it was on sale at Buy.com for $49 instead of $65, Amazon’s page say release date is 11/9, I didn’t know why Buy.com has them so soon. Feels pretty sleek overall w/ the chrome d-pad and menu btn, the analog surface feel better too. If people really want a good d-pad this is the one to get.That’s the reason why I haven’t set it up yet, I have the room but need to move this heavy table out of the way, also I’ll need to move my PS camera or something.. not sure if I could snap Kinect to the top of my TV since there’s vent up there.. I’ll hook it up on the weekend or something.. from the reviews it sounds like it’s more responsive than people expected. At least now I’ll have it ready for some Jpn Kinect games later.

          • Code

            Yeah I’m pretty sure it was coming with 1 year of Live too, I don’t know if that was for pre-orders or what though, since I was mostly just going out back and bringing the bundles to the cash, and my boss was handling cash/the cards. But yeah $150 if there giving you a year worth of live pretty much cuts the price in half right there — I gotta renew soon too so I’m hoping to net some kind of deal soon. Yeah I thought the new controls were set for 11/9 too, but I guess some places likely broke street date or something — but yeah the temptation of better d-pad is pretty big since I play lots of 360 games that’d benefit from it. Although I just got a new control with my J360, and it’s something that’ll have to wait, but $49 is a damn nice deal, I’d have definitely been tempted to pick it up if I was saving nearly $20 too >ww<~!

          • Aoshi00

            I think both Move and Kinect have potential, so I took advantage of the recent promos and just get them now. Move does need 6-8 feet minimum distance for “optimum” calibration I think, and the lighting can’t be too bright, like too much sunlight from outside would not work, nothing blinds can’t take care of. but you do need a lot of room, especially kinect for all the jumping around. My table was kind of getting in the way when I was playing Sports Champion, and I heard you need the whole floor to play w/ EyePet, so I’m not getting that.. Better d-pad is definitely great, I would imagine it’s useful for games you need to switch weapons and stuffs, or just Sonic or other XBLA games. Before that I just kind of avoid using it because it was so crappy. I guess I can even play Puzzle Fighter on the 360 now.

          • Code

            lol, badass liking the sound of the new d-pad >ww<~!

  • mikanko

    Not a fan of this change. Manic vertical shooters play as well as they do largely because they take less peripheral vision to see everything going on. Hopefully there’s an option to play the original.

    • malek86

      Yeah, I too am used to playing vertical shooters with a narrow playfield. Of course, I’m not against change (4:3 for Radiant Silvergun and Sokyugurentai was pretty good), but maybe a whole widescreen might be a bit too much. Still, I’d like to try it before judging.However, yeah, it would be pretty weird if they didn’t at least include the original play mode. Shmups being a very niche genre, they should try and cater to their fans as much as possible. And I know some shmups fans wouldn’t touch widescreen games with a ten feet pole.

      Anyway, this isn’t really a shmup, so maybe…

      • Yusaku_Matsuda70s

        But some shmups are horizontal… Gradius/ R-Type style.

        EDIT: I get your point, this one is still vertical, besides most shmups are vertical nowadays… :P

        • mikanko

          Gradius/Darius etc. are horizontal, but also a 4:3 image, and also more focused on shooting stuff and less on dodging manic patterns. Deathsmiles is a lot less manic than any of Cave’s vertical shooters as an example. Mamoru-kuns original design was based off stuff coming in a large vertical strip of camera space, and totally changes how the game will play.At any rate I would much rather see a wide screen Darius burst based off the Arcade release make a port to PS3 than this.

          • Yusaku_Matsuda70s

            I don’t see a reason why horizontal shooters wouldn’t benefit from being widescreen, unlike vertical shooters. That’s all I’m saying.

          • malek86

            Hori shooters maybe could benefit. But for vert shooters, it would probably add up to too much stuff to look at.

            For example, I didn’t really like 1942 Joint Strike. It felt like you had to move around too much, and lose sight of what was on the other side.

          • Code

            I’d figure, wide screen would totally benefit horizontal shmups, the only issue would be CRT TV’s would have bars on the top/bottom of the screen, which is how Blazblue runs on standard CRT TV, but that’s no a big issue. Honestly I’m a bit surprised horizontal shmups haven’t made more of a resurgence in recent years what with widescreen becoming so popular, it feels like so much potential is there.

            Vertical I could see being more of an issue like malek said, it is a whole lot more space to be dealing with but at the same time your losing a lot of sight up ahead of you, which makes it a whole new dynamic.

          • Code

            God, I’d kill for a console Darius, too bad the arcade version would be hard to scale down what with it being 3 LCD’s placed together to make up the total screen space (don’t get me wrong though the arcade version actually going the extra mile and doing that, is pure win). I recently imported Darius Burst but it has yet to arrive, can’t wait, I’m excited >w<~!

    • Yusaku_Matsuda70s

      Don’t some shmups have the option to play “arcade”, displaying the image sideways at full screen for people who can rotate their monitors 90-degrees?

      • http://honorless.net honorless

        Virtually all recent vertical shooters do, yes.

        …Though I suspect SCEI’s restrictions will preclude that option from being in this port.

  • joesz

    the comparison between the ps3 and the xbox version is the same as heaven and hell.

    • Aoshi00

      The 360 ver was not bad.. I would say the same thing for Castle of Shikigami III 360 vs. Wii though, the Wii ver in SD 4:3 was truly awful.

  • http://tristsantithesis.tumblr.com/ Tsunayoshi Sawada

    Now this looks gorgeous!

  • godmars

    Am I the only person who thinks the game looks like crap?

    Polygons just look horrible.

    • http://tristsantithesis.tumblr.com/ Tsunayoshi Sawada

      Arent shapes in games composed of polygons? The particle effects look simply stunning.

    • http://honorless.net honorless

      It’s not great, but I couldn’t call it crap after seeing screenshots and videos of Deathsmiles II. Now THAT is ugly…even on top of standard polygonal ugliness.

      (Funny, I figured there’d be no way in hell you and I would ever agree on anything.)

    • goronyan

      great graphics usually do not tag along with shooters, especially with danmaku type of shooters, even more if it’s 3D, because you may lose the gameplay performance and your fps ratio may(or WILL) drop drastically.

      • malek86

        Ironically, some shooters will actually employ intentional slowdown.

        By the way, I kinda like the graphics. They’re colorful. I just hope there’s a chance to play in the normal arcade mode.

        • Code

          Some games do, generally though it seems like if there’s at least one version that runs without slowdown it tends to quickly become the definitive version. I personally don’t mind a few momments of slow down since it has a way of complimenting intense situations on screen >w<;

          • Yusaku_Matsuda70s

            You mean like dramatic slow motion of the Hollywood explosion kind? That’s what I think of, anyway.

          • Code

            Exactly how I think of it too >ww<'Or like in Senko, when you destroy a boss form the 360 literally slows down and chugs, and it’s like “woahhhh it’s soo intense even the 360′s struggling~!”. Sadly in DUO the 360 it doesn’t slow down or make the 360 chug like the original did T__T Although boss forms in it aren’t really all that impressive when you beat them either.

          • Yusaku_Matsuda70s

            Dangit ran out of “Reply” option… But yea slowdown during intense action like that for anything other than T/FPS’s has never bothered at all, unless it goes down to single digits in frames per second and threatens to crash.

            If anything, if shmups didn’t slow down like that death would be more frequent.

    • Code

      Yeahh, most shmups generally try and set the bar graphically that they know the system can handle without repetitive slow down, basically what Goronyan aid, generally for shmup fans graphics tend to take a backseat to challenge intensity, game flow, and keeping a smooth frame rate. If the game can’t deliver on screens full of bullets without slow down it usually ends up sitting poorly with shmup fans.

  • cj_iwakura

    Tuxedo Mask for DLC?

  • http://www.facebook.com/profile.php?id=1472407455 Charles Lupula

    Oooooh…me like!

  • goronyan

    looking great, can’t wait to order it.
    Thanks Yusaku for the controller advice.

  • thaKingRocka

    will you be able to play in proper arcade mode on ps3 as well?

    • neo_firenze

      This is my question too.

      The 360/arcade version should be substantially different from the widescreen arranged mode in the PS3 version. Enemy placement, level design, dynamics of on-screen movement – it’s a HUGE difference going to 3:4 (vertical aspect ratio) to 16:9. That difference is why I’ll be getting the PS3 version even though I own the 360 version already. But I’m sure people who don’t have access to the original arcade/360 version would want to have that as an available option.

      Also, these screenshots are NOT a fair comparison. The 360 version is shown in “Yoko” mode, severely letterboxed to play in original aspect ratio on a horizontally oriented monitor. The 360 version does include the option to display in vertical mode to fill the screen without borders on the left/right. That’s the true ideal way to play, and most hardcore shooter fans do play their vert scrolling games in Tate (vertical, flipping a monitor on its side, or using a proper stand to rotate it like I do on my monitor).

  • NeoTechni

    PSN game or disc?

    • Aoshi00

      My guess is w/ all the upgrades and DLCs, this would be a full retail release around 8000 yen at least, it was like when they released Trigger Heart Exelica LE w/ the figure on the PS2 for over $100 even though it was an XBLA game (This was first a retail and now on Games on Demand for 2980 yen)

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