Namco Bandai Slashes Sales Forecast For Majin And Splatterhouse

By Spencer . November 8, 2010 . 10:02am


After lackluster sales of Dead to Rights Retribution and Clash of the Titans, Namco Bandai is cutting sales expectations for their next two worldwide games. Namco Bandai planned on worldwide sales of 700,000 units for Dead to Rights Retribution and another 700,000 for Clash of the Titans. Actual sales of Dead to Rights Retribution were 350,000 units. Clash of the Titans sales were even lower with 250,000 units worldwide. Expectations for Enslaved: Odyssey to the West dropped from one million to 800,000 units.


Just a few months ago, Namco Bandai forecasted Majin and the Forsaken Kingdom and Splatterhouse would be million sellers worldwide. Namco Bandai dropped expectations to 300,000 units for Majin and the Forsaken Kingdom and 350,000 units or Splatterhouse.


Meanwhile, Namco Bandai bumped sales of Naruto Shippuden: Ultimate Ninja Storm 2 and Ben 10 Ultimate Alien: Cosmic Destruction up. The multi-platform ninja fighting game is expected to reach one million units, up from 700,000. Ben 10 got a slight boost to 800,000 units from 700,000 units.


Following these results, Namco Bandai said they are reviewing their worldwide consumer game development system. Namco Bandai said their company’s forte is domestic led development. Another issue Namco Bandai wants to address is balance between franchise games (i.e. Dragon Ball and Naruto) and "challenge" titles.

  • Well Naruto Ultimate Ninja Storm 2 a million seller, the people at Cyber Connect 2 should be excited if it does reach that milestone, truly it is an awesome game worthy of those sales.Im surprised they are keeping Enslaved that high, it didnt seem to do well anywhere (of the numbers reported thus far ~150K, assuming their valid), and it seemed to have received price drops in places).Its really an odd predicament they are in, good sales of games from franchises (Naruto, DBZ, Ben 10), but then gamers do not embrace the other games (Enslaved seemed like it was of high caliber) and Majin seems to be that way, I was shocked that one of my friends tried the game and suggested that I try it (havent yet, but is it good?)I guess this pretty much guarantees a Naruto Shippuden: Ultimate Ninja: Storm 3, so Im a pretty happy camper today.

    …Naruto Shippuden: Ultimate Ninja: Storm 3: The Great Ninja War…

    • You’d probably love Enslaved. It seemed impossible to die, from the demo.

      • I could get past the part when people stated that it was like Uncharted 2 and then the developers attempted to compare the two…

        I also dont really like the character designs :(

        • Aoshi00

          If you value good presentation half as much as you profess, this game has mad beautiful cinematic experience, nobody does mo-cap as natural and fluid as Ninja Theory, good acting too. Monkey might look like a brute at first glance, but the game is all heart. By the end you wish the journey wouldn’t have ended so soon (well, still got one DLC coming). Rent it, get it on Amazon for $25 (goldbox deal) today, just play it at least once. probably not on hard or normal difficulty though for you, the game is definitely not as easy as some claimed to be, the demo was just the intro leading up the the game and didn’t show you all the gameplay mechanics. BTW, it’s easy than Uncharted 2 since it doesn’t require precise aiming/shooting. Just a very fun platformer w/ puzzles and decent and fun combat system. The story and music are top notch. yea, the price got slashed, but what game isn’t right now, w/ bad economy and early holiday season coming. Good for us consumers though.

  • mikanko

    As I’m sure no one has mentioned it before, but they might want to think about publishing their high selling Tales franchise games outside of Japan for Playstation 3 etc. etc.

    • Neckbear

      Looking at sales expectations these guys have, it’s probably not going to happen.

      Tales Of games don’t sell that well outside Japan (well, at least on these guys eyes), since they’re mainly Niche JRPGs.

  • Neckbear

    Is it me or are these expectations kind of…high?

    Well, I really don’t know how much games tend to sell for these guys, but a million for Naruto Shippuden: Ultimate Ninja Storm 2 DOES seems kinda high for me.

    • Pichi

      That’s my problem with Namco is there much too high expectations for their games to sell. Good they lowered on some, but i think they are still too high for some games. They don’t have the balance, IMO. Another reason not to see too many Tales of games localized, sadly.

    • I think Naruto could get there across both consoles, guesstimations seem to put it around 350-450K sold already, maybe, in just 1 months time. I cant imagine people just stopping and not buying the game, and then they may rerelease it, I guess.

    • Yusaku_Matsuda70s

      Downright unrealistic is what they are. None of these games save Naruto have a big enough ad campaign, brand history, blow-you-away-first-glance hook, or enough differentiation on current trends to bring those kind of numbers.

    • Yukito

      Yep, and those high expectations are the reason the Tales games aren’t coming back West.

    • Naruto Ultimate Ninja Storm 2 Tops One Million:

      Namco Bandai announced today that worldwide shipments of Naruto
      Shipuuden Narutimate Storm 2, known internationally as Naruto
      Ultimate Ninja Storm 2, have topped the one million mark. The game
      was released worldwide in October on both PlayStation 3 and Xbox

      The Ultimate Ninja Storm series is developed by Fu*uoka’s
      CyberConnect2. The first entry was released exclusively on the
      PlayStation 3 in January 2009.

      Ultimate Ninja 2 saw greatest success in Europe, which has reached
      500,000 shipments. North America contributed 340,000 and Japan

      O_o Whoa…

      • I guess the game has met their expectations in just 2 months…

        • Which is impressive, especially for a Naruto game. :D
          Storm 3 is surely within the future.

  • malek86

    Those sales projections were too high, if you ask me. Even Capcom made the same mistake…

    Sometimes you gotta wonder if these companies think games can sell big numbers without advertising.

    • I thought Enslaved did/does have tons of advertising (Naruto and DBZ seems to still have it in places online, and even had tv commercials). Perhaps Titans was too high, though the movie did great in theaters…I’m surprised people didnt buy the game…

      • neo_firenze

        I think Clash of the Titans was hurt by poor reviews, both of the game and the movie. People were hyped about the movie at theater release, but it got really bad press… and the game didn’t come out until the video release when people had already soured on the brand. By that time the more casual gamers who would have bought due to movie launch related hype (as often happens with licensed games) were over Clash of the Titans, and the more serious gamers were turned off by poor reviews.I would have thought Enslaved would have done OK too. Lots of advertising, solid reviews… maybe it’s just one of this year’s casualties of heavy fall competition. Perhaps the poor value has something to do with it, really short and easy and used copies are likely flooding the market. I already traded mine in after finishing the game, and I rarely even trade games in. Good case for less complaining about secondhand markets hurting developers, and more focus on making a product people won’t want to trade in within days.IDK what the heck they were thinking expecting so much out of Dead to Rights though… I kinda want to pick it up for $20, but it got fairly weak advertising and mediocre reviews, and it’s not really a series anyone has cared much about for years. I’ll definitely be picking up Majin though, for whatever that’s worth.

    • ECM

      The projections are high because these games cost a fortune to make and the shareholders need to see that the company is at least forecasting a reasonable ROI, even if they were/are grossly over-optimistic (wasn’t Splatterhouse originally projected to do 1 million? I think pretty much everyone on planet Earth laughed that one out of the park).

      • malek86

        I know they cost a fortune. That’s why I’m saying their projections were too high. If you think a game can’t really sell too much, then you should give it a lower budget. That, or increase the advertising budget.

        I think some japanese companies are just inexperienced, when it comes to selling games in western markets.

  • Ladius

    I would be extremely surprised if Enslaved hits 500k (one million, or even 800k, are wishful thinking at this point): as far as we know its PS3 version debuted at 42th place in the japanese Media Create (meaning circa 1k) while the X360 version didn’t even chart. In the UK market it was also a flop with an estimate of less than 50k for both platforms, and seeing the charts of other Pal countries the situation in mainland Europe isn’t better at all. The NPD data for the USA market have yet to be revealed, but seeing the price cuts and the comments Enslaved has been a flop even there because of the strong competition.
    A viable estimate for the game’s sales (multiplatform, worldwide) so far is 200k, and since it has been out for more than a month and, being a short game, it’s easily a victim of used sales, I really can’t see it selling other 600k copies, even more so since there is a veritable slew of titles coming out in this timeframe. Moreover, even if the reviews have been decent the word on the street is that its gameplay is quite shallow and that even the much-praised story isn’t really so majestic.
    It’s both sad and amusing to see how the would-be-million-seller that Namco envisioned as the first chapter in a powerful series that will fascinate the western audience has managed to sell worldwide (for both platform) far less than Tales of Vesperia’s japanese Ps3 release.

    Even Majin and Splatterhouse’s one million estimates imho were far off, while the current 300k are far more realistic.

  • Looks like Namco didn’t sell any Tales games in America this year, I wonder why that is…

    • Maybe if the sales of the two titles that were not developed domestically will show them that they need to shrink the number of games they releases, and release the two upcoming Tales games worldwide (Tales of Graces F, and Tales of Xestia). They can both save developmental dollars and sale to an easily identifiable market of ready gamers who would no doubt buy the Tales games.

  • Aara_Malik_Davoodi

    Yeah, 1 million for Majin seems way to high. It just has sleeper hit written all over it, which is sad to say

    • Yusaku_Matsuda70s

      New action IP with focus on fairytale friendship, a giant oaf for an AI partner instead of a hot girl, and visual designs that are too artsy for most people is definitely not a million hits material in this day and age. Sadly.

    • After playing that demo, I feel the “sleep” part of your statement, but the “hit” part, not so much.

  • Namco should throw in the towel. I have zero interest in Majin after trying the lackluster demo.

    • Aoshi00

      I feel the same as you, the demo was surprisingly underwhelming even though I wasn’t expecting much to begin w/.. If Enslaved didn’t sell (unfortunately), I have a hard time imagining Majin selling more.. They didn’t just slash prices for Enslaved either, Castlevania LOS as well (I thought it was just due to so many games being out at the same time, and the credit/coupons were incentives for day-one purchase in this economy). Well, I liked Enslaved a lot and am keeping my copy for the Pigsy DLC.

  • Guest

    They want 350k from Splatterhouse? Good luck with that.

  • JustaGenericUser

    I don’t know how they expected something like Majin to sell a million. Especially since it’s a fantasy that modern day westerners would feel is too “cartoony” or “kiddy” for them. You know that’s what your college or high school roommies will say.

  • Yusaku_Matsuda70s

    Majin can reach expectations… if Namco can rally each and every one Tak Fuji’s troops to buy a game.

  • What are Ultimate Ninja Storm 2’s sales currently right now?

    • If we guesstimate from sources online, its in the range of 350K-450K worldwide across both platforms in just 3/4 weeks.

  • I have to admit to a perverse glee, knowing how bad Enslaved did. I think I feel the same way about that game that a couple people here feel about Final Fantasy XIII. There was no challenge, the platforming was a joke, the fighting system was one of the most shallow I’ve ever felt. Sure, the story seemed cool in the demo, but when the game won’t even let me die while platforming, that’s a problem. I seriously don’t understand the love that game gets, except for the story. Everything else, the things that actually make a game a game were not there for me.

    • Aoshi00

      I really didn’t think the game was as easy as people said, basing that opinion on the introductory stage is very misleading. I played it on hard and died so many times in many ways, and had to scale back to Normal in Ch 3, even then I still died a lot of times, the enemy AI was not to be taken lightly, they block your frontal attacks and swarm you by flanking you as a group. You let your guard down you’re dead in 3-4 hits.Granted, the combat wasn’t as deep as games like Bayonetta, but it was still fun in its own way, w/ a combination of stealth, combat, light puzzles, and an upgrade system. You had to devise or choose the best way to get out of a situation or come out of the fights alive. Story and chars (acting) were top notch to me, beats out a lot of Hollywood blockbusters.I thought the demo was intriguing based on its presentation. The only mistake is it led some people think it’s a really simple game, I’m sure people would think differently if the demo was from the middle or later stage of the game.If there’s one fault, the game might be a bit on the short side, took me maybe 10-12 hrs getting more achievement? Actually I don’t have a problem at all since there are so many games to play these days I can hardly finish. But I also think it was a bit short because the story was so good and I didn’t want it to end. Same thing with Heavenly Sword, it was short like 7hrs, but it was a good 7hrs. At least we’re getting the Pigsy DLC later which I’d be getting, love the cast (I heard they scrapped the rest of the Heavy Rain DLC since they were implementing the Move control, too bad…Enslaved and Heavy Rain are some of my fav. games this year)

      • I finally went out to get Heavy Rain a few weeks ago, havent played it yet (heard there was a huge 1 GB patch… :( ), I heard there were like many endings, how long is the game?

        • Aoshi00

          Yea, that’s the Move control patch for existing games, I think the new Move edition includes that on the disc? I forgot how long, it took me a while to finish, maybe 2 weeks since I play on and off, I heard someone could finish it in a day because it’s like a gripping thriller movie. But you could go back to replay them to get more trophies.Basically there are 4 main chars and you control them in different scenarios. They are multiple routes you could do things in most situation, some affect the story some don’t. If you really haven’t played it, I hope you get the Move controller to experience the game that way instead of using the controller because the action mimic the action on the screen more and it should make the immersive experience even more so. I’m going to play it w/ Move again, the bad thing is I alrdy know the ins and outs of the story, so it’s not as refreshing anymore.

        • Its length depends on how you play. Usually 6-10 hours. Just play it. Don’t worry about trying to get a good ending the first time you play. If a character dies, keep playing. Don’t go to a walkthrough. Don’t do anything of that nature or you will ruin it for yourself. Play the story the first time, untouched.

          And 1g patch is for the Move controls. It’s really not a big deal.

          • The walkthrough would ruin it? How? (I wouldnt need a walkthrough would I?, it cant be that hard?)

          • It’s not a matter of it being hard. If a character dies, you don’t get a Game Over screen. The story changes to reflect that that character is dead. Part of the magic of the game is how natural it feels to play and experience. Using a walkthrough is fine, once you’ve gotten to the ending (notice I didn’t say “beat” the game…because you don’t really WIN in Heavy Rain), but it’s a story. It’s like watching a movie or reading a book. You play. Some people live. Some people die. Maybe everyone dies. Maybe everyone lives. But there’s still an ending, no matter what. If you have a problem with a part, and a character dies, that’s all part of the story.

  • LynxAmali

    More Gundam other than DWG. /rant.Give me Mobile Ops, Bandai. Mobile Ops.

    Edit: Grr…Double Post. Sorry.

  • LynxAmali

    More Gundam Bandai. Whatever happened to Mobile Ops? Also; Battlefield Record 0081.

    Also; Legit SRT. *coughWcough*

  • Hated Enslaved. Hated Maijin. Will be picking up Splatterhouse, but more because it has the three original games on it than anything new.

    You know, it’s funny, though, because looking at these sales projections, I can’t help but think that the PS3 Tales games could probably sell 350,000 each if they hyped them up enough. But, I guess that will interfere with their regularly scheduled crap.

  • I feel sorry for the people who bought Clash of the Titans.

  • neo_firenze

    Prices on Majin already getting slashed two weeks before release. Amazon and Gamestop both dropped the price from $59.99 to $39.99.

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