Tears Shed During Super Mario Advance 4 Led To Nintendo’s Super Guide Feature

By Ishaan . December 23, 2010 . 10:03am

In yet another installment of Iwata Asks pertaining to Mario’s 25th anniversary, the Nintendo president shares a table with some of Nintendo’s younger developers, born in the ‘80s.


A lot of these developers would end up working on the newer Mario games, like Super Mario Advance. One of them, Yusuke Amano, a planner, described his experience working on Super Mario Advance 4 and it’s “Super Skills” movie feature.


“I wasn’t really that good at video games, but [Shigeyuki] Asuke-san, who later directed New Super Mario Bros. Wii, took care of me. However, Asuke-san had extremely high expectations for the quality of the Super Skills movies,” Amano related.


He continued, “He’d be like, "Be sure to go down the very center of the pipe!" and "Don’t jump any more here than is necessary!" And then, just when I thought I’d done a good job, he’d pan it, saying, "It doesn’t look like a real person played it."”


Iwata then jokingly commented that he’d heard someone on the staff had actually wept because of Asuke’s strict demands. To this, Amano replied: “That was me!”


Amano’s experience working on the Super Skills movies in Super Mario Advance 4 eventually led him argue in favour of including the Super Guide feature in New Super Mario Bros. Wii, which he reveals was very nearly scrapped during development due to scheduling issues.

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  • Every developer should be forced to play their games until they are actually competent at them, or bring in expert level players to test for them. Capcom does it with Street Fighter. CAVE does it with their shoot em ups.

  • I’d love to see him take a crack at Perfect Run Galaxy lol

    • onilink888

      I honestly didn’t see what was so hard about it. I got it on my first run and every subsequent run afterwards.

      You wanna talk about difficulty, Sin and Punishment: Star Successor on hard was just plain unfair in the later levels. :P

  • Heh they should just get someone who’s very good at doing Tool assisted speed-runs. Would save a little hassle (as long as they didn’t start using glitches and exploits that would be impossible to do by human gamers).

    • NetscapePizza

      Why not just get someone good at speed runs without tools

      • Figured that would be more of a hassle lol. But whatever works

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