As Of Now, The PlayStation Move Sharp Shooter Is Underutilized

By Spencer . January 12, 2011 . 12:38pm

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At CES, I played Killzone 3 with Sony’s PlayStation Move gun attachment. After you plug in a PlayStation Move and a Navigation controller, the Sharp Shooter remaps buttons so you can fire bullets by pressing the trigger. The controls sounded simple enough – move the gun to look or aim, analog stick moves your character, and L2 to zoom in.

 

Partially due to sensitivity, there is a bit of an adjustment period since you have to gently move the gun to target the approaching Helghast army. Targeting snipers was easier. After zooming in with L2, you can fire blindly with your character’s machine gun. When you’re out of bullets you can reload by hitting the bottom of the gun (as if you were loading a clip in) or tilting the controller. A Sony representative suggested titling was the easiest way to reload. I’m inclined to agree.

 

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What’s interesting about Killzone 3′s Sharp Shooter controls is the game doesn’t use all of the features on the gun. There’s a pump action (think shotgun) trigger, which a rep said developers could use for secondary fire. The Sharp Shooter also has three fire settings: single shot, burst, and automatic. Killzone 3 doesn’t utilize this feature, so the switch isn’t mechanical and a player using the Sharp Shooter won’t have an advantage online.

 

Right now Kilzone 3 is the only game that supports the Sharp Shooter, but a Sony rep said there will "likely" be more PlayStation 3 games compatible with the accessory.


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  • bugmeknot

    It looks perfect for a Sgt. Frog game with that ball on the firing end.

  • Guest

    Isn’t that a good thing?

  • http://www.facebook.com/Robborboy Paul ‘Chinny’ Chinn

    A MP5 will never be looked at the same again.

  • HarryHodd

    I’m not into gaming with peripherals. One of the reasons I’ve disliked the direction that motion controls have taken us.

  • http://pulse.yahoo.com/_YRUCHRP6FPI5QJ6K73SUEHISIQ adfadf

    At least Sonys Motion Controlls are working not like that crap from M$

  • Chow

    The one thing I liked about motion controllers was the cursor function for shooting games. Waggle is still entirely laggy and cumbersome.

    The Move’s cursor function still seems inaccurate to me. Not only do you have to calibrate the Move to the PS Eye every time, but it seems like you have to stay in the position you’re in while you calibrate (ie, stay standing or sitting). Even then, I’m finding the cursor will drift toward one direction over time. Hopefully they can fix this through software.

    This is a rare case for me to say the Wiimote’s controls are better, in terms of the cursor functionality.

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