Half-Minute Hero Creators Talk About Why Their Games Play With Time

By Spencer . March 3, 2011 . 5:05pm

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Opus Studio seem to love utilizing time as a gameplay mechanic. In Half-Minute Hero, the clock is the greatest enemy since you only have thirty seconds to save the world from exploding. Jikandia: The Timeless Land, a side-scroller from the same developer, has players set a time limit for a level and the game adjusts the stage accordingly. The kind of treasures, enemies, and even layout changes depending on how long you have to play Jikandia.


"We believe that the concept of time is something that’s important to everyone. Time is strongly associated with the gameplay of most videogames," a representative from Opus Studio replied when I asked why their games play with time. "We aren’t particularly attached to time as a concept, but we do feel like it’s a fun theme to work with. If development could always stay within the timeframe we set for it, that would be great."


That would be great, especially considering the sequel to Half-Minute Hero has been delayed twice now. I guess they owe the Goddess of Time a hefty bill.


Aksys is bringing Jikandia: The Timeless Land, the second PSP game from Opus Studio, to North America this month. Opus Studio will be back along with Idea Factory to talk more about Jikandia tomorrow.

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  • Yay, Jikandia: The Timeless Land :D!

  • Well time is of the essence.

  • alundra311

    Yay, awesome 2D game! :D

  • I love the atmoshphere this game gives, pretty unique :0

  • I really REALLY want to buy this, but there’s like, no information about it. What’s up with that? I can’t try out the demo for a few reasons, but there’s a very little amount of youtube videos to let me decide if the game is worth it.

    I would love to support both Aksys and Opus, but, I’m pretty tight on money right now. I can’t just go around throwing money at everything like I was able to not too long ago.

  • As one grows older, the concept of time becomes more apparent to gaming as you have less time to play video games compared to your childhood (at least in my experience). I don’t know if that’s what Opus Studio is getting at, but I feel their games give off this feeling.

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