Soulcalibur V Director Explains The Game’s Critical Edge Combat System

By Ishaan . August 2, 2011 . 11:40am

Now that Comic-Con and EVO 2011 are both over and done with, Soulcalibur V director, Daishi Odashima, is back to tweeting about his game. He starts out by talking about the Critical Edge system, and attempting to explain it in a simple manner.


“Critical Edge is a new attack system that delivers high damage to the opponent. Can be used in combos. Requires 1 Critical Gauge bar,” Odashima writes. “The Critical Gauge can be charged up to 2 bars. So some characters can connect 2 Critical Edges in a row.”


He continues: “A small portion of the Critical Gauge can be used to perform Brave Edge; a powered up ver. of standard attacks (character shines when used). The properties change depending on the move; increase damage, adds additional attacks, gives advantage on block, changes hit property etc.”


Odashima then talks about defensive maneuvers.


“There are 3 defensive systems. Quick Move can be performed by tapping the same direction twice. Kind of like a faster version of the [8-way Run] 8WR,” he writes. “Similar to SC2’s evasion but doesn’t have invincible frames. It’s very easy to do and can be used by beginners too.”


Secondly is Guard Impact,” he continues. “It’s still being adjusted but it’s the system everyone’s familiar with from previous series. Lastly, Just Guard is a system for high level players which is performed by inputting guard at just frames. The guard stun frames reduces.”

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  • So they added EX attacks and Supers. Still, the game is going to be fun and that’s all I care.

  • Rollersnake

     The original Soul Blade had supers.  I’ll admit that’s the last game in this series I played extensively, but this doesn’t seem that drastically different except it’s based on a super bar instead of a weapon damage bar.

  • It’s just me or all this has “Street Fighter IV ideas rip off” written all over it?

    Although it doesn’t have to be a bad thing, mind you.

    • BadenBadenPrinny

      Not really, Just Guard originated from Mark of the Wolves as Just Defend IIRC. The EX’s have been spread around the genre as well, interpret it as you wish

      • When someone’s only played a few fighting games, it’s the impression they’ll get when skipping to any other title- unfortunately.

  • “Just Guard”? As a Yoshimitsu player, I approve any such mechanic.

  • But what we all really want to know/see, is Voldo!! (shot)

  • I like the new just guard. GI were risky and not that rewarding.

    The colors on the Critical gauge are confusing, wish there were only 2 colors, one for each level.

  • Forgot to mention, what do you think happens when a guard breaks? (after life bar flashing) an stun would be a hell of downgrade from critical finishers.

  • PrinceHeir

    looks interesting :)

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