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Falcom Hopes To Develop PS3 Games With PhyreEngine, Discusses Market Changes

By Spencer . October 27, 2011 . 4:00pm

In the first part of our interview with Toshihiro Kondo we talked about how Falcom approaches video game development and covered the series you know – The Legend of Heroes, Ys, and briefly Gurumin. This half discusses the company’s plans with Sony’s PhyreEngine and Kondo’s views on the industry.

 

Did you get a chance to use Sony’s PhyreEngine as a way to develop new IPs faster?

 

Toshihiro Kondo, President: Yes, we are working with the PhyreEngine. Being able to use that, it seems to be compatible with PlayStation Vita and PSP. Moving forward, we’ve already created an internal team to specialize working with PhyreEngine.

 

In the past, all of our projects have used their own original engine. It was not very efficient, but it allowed us to do things maybe we couldn’t have done per title if they were sharing the same engine.

 

Falcom Hopes To Develop PS3 Games With PhyreEngine, Discusses Market ChangesThis screenshot shows a demo game created with PhyreEngine 3.0, not a Falcom product.

 

Can you elaborate more on what things you could do with an individualized engine over using a common engine?

 

Once we moved to PSP a lot of the releases share a common engine. Our PC games we made earlier had different engines. The difference between the Ys engine and The Legend of Heroes engine is the Ys engine is centered around action. We had to program it with good collision detection and other elements for action oriented gameplay. Whereas The Legend of Heroes series, those games are focused more on event scenes and telling a story. The engine we created would let us put in small details, controlling the characters as they explore the world, and having the event scenes to move the story forward. That’s where different engines helped out.

 

At Falcom, our programmers tend to want to work with their own stuff. They don’t like working on middleware, which was developed other places. Moving forward, technology is getting to the point where we do need programs like the PhyreEngine to control 3D data and libraries. For graphic formats, if the libraries are off that could create problems. We have to get everyone here on board working with the same engine.

 

Falcom has grown a lot from the PC days and now you’re more of a console focused developer. When you look at Japan, what do you think is the greatest change in the market?

 

Twenty years ago, Falcom was only work on the PC platform and PC-Engine (TurboGrafx-16). The biggest difference now would be working on the consumer oriented platforms to release our titles.

 

Before we would license those out to Hudson or NEC to bring a PC game to a console. Now we can work on consoles directly and together with Xseed we have been able to work directly on bringing the console games outside of Japan.

 

Twenty years ago, games were very simple. One game could be played by pretty much anyone in the world. Games now have gotten so complicated you have to be aware of the differences in each territory in terms of gamer’s preferences and cultural issues since there is more text and story in games these days. In addition, the install base for consoles is different depending on what territory you’re in too. That’s another way gamers are segregated. That’s probably the biggest difference. Before you had one pool of gamers you could sell one single game too. Now, each territory has their own cultural influences and system preferences.

 

Falcom Hopes To Develop PS3 Games With PhyreEngine, Discusses Market Changes

 

And now, that you’re starting to have a growing presence in the West how are you going to handle all of these different groups?

 

When it comes to the style of our games, I’m often asked what are you going to do about selling your games in America or appealing to Europe. Other Japanese publishers have been saying they’ve been trying to keep the American and European markets in mind when creating new games to try and build a worldwide appeal. Ideally, that would be nice to have a style or an initial concept that matches American or European tastes. However, all of our experiences are based in Japan, so that is hard for us to do. Even if we made a game trying to cater to what we think are American tastes we don’t think the game will turn out very well because we are not in America.

 

The best we can do is make the games we know we can make and we know the users like such as The Legends of Heroes series. From there try to expand that by partnering with an overseas publisher like Xseed and finding like minded people. Ghostlight will release The Legend of Heroes: Trails in the Sky in Europe. That is a game where we didn’t look to European tastes or American tastes, but hopefully there will be a group of Europeans who will appreciate it for what it is. With the small number of programmers we have here, it would be difficult to make a game for say Xbox. We are going to concentrate on what we feel are our core strengths and get gamers around us, sort of starting off as a small snowball and rolling to make it bigger and bigger.

 

Before you mentioned licensing your titles to NEC. Do you think one day you would license out your IP to a Western developer, perhaps to Xseed who can make a Western oriented title?

 

[Laughs.] If Xseed is willing to do that it would be interesting. I’d like to see how that would turnout. Perhaps, it’s something we can discuss together.

 

Acquire’s Twitter feed said you met with the company’s president and Nippon Ichi, so what can you tell us about your meeting?

 

I don’t think he was tweeting about any firm details. It was about Nippon Ichi, Acquire, and Falcom who have strong PlayStation presence. It was him gathering us to say it would be nice if we could work together in the future given our ties to the PlayStation brand.

 

Thanks to that tweet from the Acquire president, the chance of a Falcom character making it into a Nippon Ichi game increased greatly.

 

Falcom Hopes To Develop PS3 Games With PhyreEngine, Discusses Market Changes

 

Like Classic Dungeon x2?

 

Yes, as you mentioned, and perhaps in the future we can work on something in the future.

 

Falcom has committed to supporting handhelds like PSP and soon PlayStation Vita. However, in the West because public transportation isn’t as well developed we drive and play games on the couch at home on big screen TVs. Are you concerned that supporting handhelds while they are popular in Japan may make it difficult for you to expand in the West?

 

The easiest would be to release games for PS3 and 360 so American gamers can play it on their big screens. The Vita is pretty close to HD screen quality. Especially, with Sony’s PhyreEngine where games can be developed for Vita and PlayStation 3 we are hopeful we can develop games for Vita and PS3 together or have Vita games running on HD screens. We’re still looking through the engine and all the possibilities.

 

Even in Japan, we hear from fans they would like to see games such as The Legend of the Heroes on the big screen.

 

We touched on it earlier, but do you something you would like to say to all of the fans in North America waiting for The Legend of Heroes: Trails in the Sky Second Chapter?

 

As you know, [The Legend of Heroes: Trails in the Sky] SC is on two UMDs. With the retail UMD market the way it is in America and Europe, it would be very difficult to release it as a packaged product. Because the game has two UMDs, making it a downloadable title for PlayStation Network takes a lot of programming effort on our side to make it one file so it is compatible with the PlayStation Store.

 

The Trails in the Sky series, even in Japan is still shipping thousands of units a month. We’re getting thousands of new fans a month for the series as it continues to grow. At some point in the future, we would like to expand on the series by bringing it to other platforms. The best I can say right now is please be patient. We would like to bring the rest of the games over to the West. If all of the fans can keep bugging Xseed they will keep bugging us and perhaps we can work out a solution together in the future.

 

Special thanks  to Endless History who sent us some questions for our Falcom interview. Did you know she runs a Falcom fansite?


Read more stories about & & & on Siliconera.

  • Ryos

    “Do you think one day you would license out your IP to a Western
    developer, perhaps to Xseed who can make a Western oriented title?”Wouldn’t Xseed need developers first? :P

    • LynxAmali

      I think what they were referring to is Xseed coming up with the ideas and what not while Falcom develops them.

      • Solomon_Kano

        That’s what I took from it too, but it isn’t too clear.

  • sandra10

    I feel like noting some beautiful games that use the PhyreEngine.

    http://www.youtube.com/watch?v=y0CFTmdZgmc
    http://www.youtube.com/watch?v=zvBoqs7qEm4&feature=results_video&playnext=1&list=PL5B0CDCBAABB3CAE7

    Some people are graphics whores but I’m an art direction whore. Show me beauties like those two, and I’ll come running.

    • Solomon_Kano

      Malicious and Journey were made on the PhyreEnigine? Wow.

      I hadn’t paid any attention to this engine’s existence but, as another who’s a sucker for art direction, I definitely followed those games. Huh. Glad to know it’s a capable engine!

  • neo_firenze

    I don’t care how, I don’t care what platform, all I want is for somebody to figure out a way to get an English localization of the Legend of Heroes games.  SC, 3rd, Zero, Ao… all of em.  If I have to wait, so be it.  If it’s on Steam, Vita, PS3, or some other system… I will guarantee I will buy them.  Maybe more than once, like I did with Trails in the Sky 1 on UMD and PSN!

    Love Kondo’s philosophy on game design though, the guy just makes sense: “Even if we made a game trying to cater to what we think are American
    tastes we don’t think the game will turn out very well because we are
    not America. The best we can do is make the games we know we can make and we know the users like such as The Legends of Heroes series.”

    • kroufonz

      you should care a bit about platform, they do matter for localization possibility

      • neo_firenze

        What I mean is that I don’t care what platform the localized version shows up on.  If it’s in English on PSP, Steam/PC, PS3, Dreamcast… doesn’t matter to me.  I understand that PSP games are at a disadvantage for getting localized these days.  But I’m not going to complain about a “dead” system at all.

  • kroufonz

    nice interview, and it good to know they do have interest developing console title

    please keep making what you’re good at falcom don’t try to hard to “westernize” your game.

  • Solomon_Kano

    “However, all of our experiences are based in Japan, so that is hard for us to do. Even if we made a game trying to cater to what we think are American tastes we don’t think the game will turn out very well because we are not America.”

    This. THIS. This. I’m glad a Japanese developer was able to say this. Look, I don’t mind Japanese developers attempting to appeal to a global audience, BUT what they tend to take away from their observations doesn’t always represent what’s best for their particular title/style.

    It was interesting to hear Tabata say that Squenix had Western players in mind when making Type-0. He certainly got MY interest with the game, but that’s really because it just looks like a great Final Fantasy. Not anything particularly Western-influenced that I can even recognize in it, but if keeping us in mind contributed to the final product (heh), then great. But I’d rather have Japanese devs stick to making the games that they know how to make and letting the chips fall where they may land — not saying that that isn’t what was done with Type-0, just speaking generally.

    Anyhow, I’m VERY excited to hear that they’re messing around with the PhyreEngine. If this means getting future Falcom releases across PS3 and Vita or just one of the two or, really, even just the POSSIBILITY of that happening… I’m all for it. I’ll support any Falcom game that comes west (so long as it’s not on PC, my PC sucks balls lol).

    • Solomon_Kano

      Oy vey, the formatting D: Why won’t you let me edit, Disqus!?

      Nvm, it’s fixed. Now if only I could do something about THIS comment…

    • Joanna

      I can see a few ways Type-0 may have been made with “western” players in mind (and by western I mean the popular beliefs about what we like): a much more action based combat system (which is currently my only problem with the game. I’m probably one of the few people still pining for a return to turn-based.), a darker story with war and blood, and a good bunch of caucasian characters. None of those are necessarily bad, especially since like you state Type-0 looks really good. This is also the reason why I am pretty confident we shall see this game here. Perhaps not as a PSP game, but we shall see it.

      • Solomon_Kano

        I dunno, the action-based battle system doesn’t seem to me so much an appeal to the west as it does another point to set it apart from XIII. Versus also has a more action-based system but it’s of a different style than Type-0′s, so I just took that to be them wanting each Fabula Nova Crystalis title to play differently.

        The darker story, who knows. That could very well be an appeal to western players or they just felt like telling a darker story (Versus has a darker story as well, or so Nomura has said). The caucasian characters though… yea, there isn’t really too many other ways to read that. Especially since Rem and Machina look distinctly Asian among some other characters that don’t.

        I’d like to see some more turn-based games, but the action-oriented approach works here better than I think a turn-based one would. But hey, we know that Squenix hasn’t totally given up on turn-based RPGs yet thanks to 4 Heroes of Light and Bravely Default. I hope you’re right about Type-0 making it over though. I don’t even care if it doesn’t come as a PSP game, so long as we get it. Be that Vita or PS3, either would make me a happy gamer.

        • Joanna

          Ah, see I think all the FFXIII games were made with a global market in mind, which is why FFXIII has such a fast ATB system and a black character. Versus likewise, the dark story and action gameplay, I think is an attempt to get western players on board. Since most turn-based RPG get called archaic in the western media. ;__;

          Yeah, I’m happy we got 4 Heroes of Light and Bravely Default, but I’m greedy. xD I was just hoping to see turn-based with a darker story, it seems to me right now that turn-based automatically gets slapped with a lighthearted story. I love lighthearted stories but more variety with turn-based RPG’s stories would be nice from SE.

          • Solomon_Kano

            Well, this isn’t exactly the first time the series has had a black character though, so that could’ve been done for any number of reasons. And, beyond all of the FFs having moved further from turn-based over time, Versus is more of a spin-off. Plus it’s under Tetsuya Nomura and its been a while since he’s headed up a turn-based title. The action just seems like a byproduct of his involvement.

            The darker story… who knows? The series has had dark stories before, so I don’t know if that’s supposed to be relative to XIII or what. That could be for the west, or it could just be another byproduct of Nomura. Again, this isn’t the first time we’ll have seen a dark FF.

            I agree, some variety in their turn-based offers would be nice. The next time we see a dark turn-based FF, it’ll probably be a portable remake of FF6 lol. Hopefully Bravely Default will do well enough that they do more turn-based RPGs. No amount of money made will see turn-based return to console though. At least, not in its traditional form.

          • Joanna

            True, there was Barret. And perhaps SE looked to that game and thought, “gee there was a black male party member in this game, perhaps if we include another black party member, it will sell more internationally.” I mean, I wouldn’t blame them if that’s their thinking about about Sazh. FFVII is the most beloved in western fandom after all.

            You do have a point about Nomura, but then again, he’s been tied to Final Fantasy before without it resulting in an action oriented game. Then again, this is his first time being director, so who knows? I guess my point was that the FNC games all have really action-y battle systems. You would think at least one in this compilation would have slower paced gameplay as a nod to it’s roots (especially considering the title is a nod to it’s roots).

            As for darker story, I think the western influence isn’t the darker tone itself, but the more visual aspect with more violence and blood. I can’t really recall a FF with so much blood as Type-0 and Western games do get stereotyped as games with lots of blood and gore.

            Yeah, sadly. ;___; I don’t mind the portables being the ones with turn-based battle systems as I am mostly a portable gamer. I guess I was hoping against all odds that Type-0 wouldn’t be as action-y as the trailers finally showed. *crosses fingers that the FFVI remake does actually materialize*

          • Solomon_Kano

            True, Nomura has been tied to FF without it becoming an action oriented game, but you said the reason for that yourself: he wasn’t director. All of the games where he’s had more involvement, though he wasn’t necessarily director on all of them, have had action-y gameplay systems (KH, The World Ends With You, Crisis Core). On every FF he’s been involved with prior to Versus, he’s been little more than a character designer.

            I’m starting to think that bearing the Final Fantasy name + a number is all the more reason why the game wouldn’t have a turn-based system. With FF being the last big console JRPG (since DQ dipped off to the portables after VIII and X is adopting a more MMO-like structure), Square Enix probably sees it as their responsibility to use it as the standard-bearer for evolving the genre rather than keeping it in one place. The last “traditional” numbered FF game was X, after all. That was a whole decade ago and even then they were breaking relatively new ground by having the game be fully voiced. Every game they move forward in some aspect, and I guess they consider breaking the turn-based mold moving forward.

            I see what you mean about the game’s tone, though. While there have been dark FFs before, as I said, Versus and Type-0 are indeed the bloodiest we’ve seen yet (which is still fairly tame). While that fits with the stereotype of what interests western gamers, I still just can’t bring myself to thinking that’s why they did it. Perhaps in Type-0, since Tabata did say they were trying to appeal to western gamers, but Nomura did say that he wanted Versus to be a more mature fantasy than prior games — and that’s really about the only thing you could add to make and FF game more “mature”. For all we know this might be what Kingdom Hearts would be like, if not for the Disney license. Since, really, VXIII looks like KH on steroids minus the Disney touches.

            I hope that FFVI remake turns up, too. I’m interested to see how they go about that. Would it look like III and IV on DS or would they opt for a different look since the 3DS and Vita give them more to work with? Would they just leave it in sprite form but enhance it like 1 & 2 on PSP? Would they add new features like some of the previous remakes or leave it as is? I really want this to happen now lol.

          • Joanna

            Yeah, I agree. With Nomura, it could just be his particular vision. I get that sort of vibe from him too. I did like most of the games he has had more influence (KH and TWEWY) and Versus looks nice, so I’m excited to see more. Knowing from the start that it would be an ARPG means I won’t get my hopes up again for turn-based. ^///////^

            “VXIII looks like KH on steroids minus the Disney touches.” – ahahaha. xD

            Yeah, you bring up good points about the FFVI remake. I’m hoping they do something similar to III and IV on DS but with nicer graphics now that 3DS/Vita can do more. High resolution sprites are nice and I’d love to see SE do a new game with such sprites (I love 2D, still play many older games even now), but for a remake, I would love to see the dungeons and towns brought to life with 3D. Something about that in VI DS just made everything fresh and fun to explore, even though I’ve played it already. I’m getting myself exciting just thinking about Narshe in 3D. xD

          • Solomon_Kano

            For me, with IV on DS, it was that feeling of “what’s old is new again”. These were places I’d explored years prior, but seeing them in 3D let you explore them in a whole new way. I loved that. I love sprites too, so I’d be just as happy with a high-res sprite redux of the game. Still, imagining how amazing that would be in 3D… I wanna see Kefka die in 3D lol.

  • Nemesis_Dawn

    So, the message I got was bother XSeed that we want a PS3 or Vita version of Trails of the Sky. Got it! ^_^

  • epy

    “Even if we made a game trying to cater to what we think are American tastes we don’t think the game will turn out very well because we are not America.”

    THIS. It sounds so simple when he says it, but how many japanese companies have had flops because they were unable to grasp this simple concept?

    Falcom, we like your games because of how you make them. Please don’t make a gritty FPS with Adol being a machine gun wielding macho guy that swears all the time.

    • http://www.facebook.com/people/Daniel-Morandi/100000837836996 Daniel Morandi

      I love Falcom and how they keep their style no matter what. I played a lot of japanese games and I liked them in times were japanese companies didn’t tried to appeal an specific market, nowadays a lot of companies are trying to appeal the western market in the wrong way.

      Also I hate when they someone said: “We are trying to appeal a higher audience” because those words means fail in most cases.

      • Skua

        Falcom was already burned once during the early 90s. This didn’t have anything to do with western markets, but when they geared up for Super Famicom development, they deliberately set out to make strange games that were completely different from what they used to create. This alienated their staff, who left for greener pastures (i.e. Tetsuya Takahashi mentioned that he fled to Square because Falcom was forcing them to make games like Brandish, which he couldn’t connect with. Around the same time, Quintet was formed by the creative core on the classic Ys and Sorcerian games).

        The shift in focus may have been why Falcom never made Ys IV themselves. With the staff gone and the company focused on newer things, it became an unimportant property. Sorta like how Japanese publishers are now farming out less relevant IPs to western developers.

        Needless to say, the plan didn’t work out, and they changed directions again.

  • androvsky

    As for the part where Kondo talks about putting up SC on the PSN Store; now that FF Type-0 is up there, it appears that game is two separate files.  Apparently users have to save, quit the game, and load up the other file.  I think that adding an automatic quicksave when a player hits a disc swap area would work perfectly fine, only be slightly clunkier than how the game is on UMD, and be very easy to program.  And it’d be compatible with the PSN Store, as FF Type-0 demonstrates (actually, multiple file releases are relatively common on the PSN store for various bundles).

    Given how FF Type-0 is simply two files, I wonder how long it’s been since he’s talked to Sony about releasing SC on PSN?

    • Ladius

      It’s a completely different situation, and this issue has been addresed before on the XSeed forum: FF Type 0 is a 2-UMD title like Trails SC, but there is a single UMD switch in all the game, while Trails SC needs you to change UMD for every region you visit (a bit like Star Ocean 4 X360, for example) and thus is a completely different beast.

      • androvsky

        There’s two UMD switches in FF Type-0, one very early on and one towards the end.  And honestly, as it stands for SC, swapping out UMDs for every region isn’t that much worse than an auto-quicksave, quit, and restart.  There’s only two discs, it can’t be that bad.  They can easily make it so it skips opening logos if it detects a quicksave (which it won’t if you quit normally).  

        I’m talking about a day’s worth of programming, at most, and a user experience only slightly worse than the UMD one.

        And if the swapping really is too horrible, then the effort to put the content all in one disc image would be worth it.  They’ll have to do it for any other platform they port it to anyway.

        • Solomon_Kano

          “I’m talking about a day’s worth of programming, at most, and a user experience only slightly worse than the UMD one.”
          You’re assuming that it would only take “a day’s worth of programming” though. While the implementation of what you’re saying may not take that long in something else, we don’t really know how easy/hard that would be for Falcom to go back and add in here.

          Moreover, the solution you have in mind may not be the solution Falcom wants to go for, which is why they’re still looking into it. Square Enix had a PSN version of Type-0 in mind during the game’s development, here it’s an afterthought for another market so Falcom has more thinking to do about how best to go about this.

          Even if you think you have a solution that works, again, that may not be what Falcom wants to do. I don’t know of too many developers that actively aim to provide a “slightly worse” experience under any circumstance and, of those, Falcom certainly isn’t one.

        • Ladius

          Falcom has stated that reprogramming Trails SC for PSN would take a lot of efforts, so the “day’s worth of programming, at most” thing is completely baseless unless you think they like to lose potential profits.

          No one outside of Falcom really knows the technical problems of Trails SC PSP, and assuming things like that isn’t going to do any good.

  • z_merquise


    Other Japanese publishers have been saying they’ve been trying to keep the American and European markets in mind when creating new games to try and build a worldwide appeal.

    . . . However, all of our experiences are based in Japan, so that is hard for us to do. Even if we made a game trying to cater to what we think are American tastes we don’t think the game will turn out very well because we are not (in) America.

    The best we can do is make the games we know we can make and we know the users like . . .


    I fully agree with this. Do what you do best and the audiences, no matter from what region or country they are, would follow. No need to try hard and imitate something thinking “this is what people outside of my country wanted”. Just create what you wanted to create.

    I admit, I’m not a huge-RPG gamer like most of you here. But thanks to this site and this interview, I became interested in Falcom and I may check out their RPGs. So uh, which Falcom games you people recommend?

    • Vyrhn

      Which game?

      Ys series or Trails in the Sky is a good start.

      If you like action and active fast-paced gameplay you should try Ys series.
      If you like reading text and story-telling you should try Trails in the Sky.

    • SolidusSnake

      Ys 7 or Oath in Felghana for good action games, Trails in the Sky for a traditional jRPG done RIGHT.

  • SirRichard

    Really, appealing to American and European markets isn’t as hard as some would think. Here’s a handy, simple way of putting it; don’t make a Trinity Universe.

    Being serious now, here’s hoping everything goes well for Falcom and that we’ll see Second Chapter over here at some point!

  • Lacry

    Looks like last quote answers the question about releasing SC on PSP.They won’t be releasing it for the PSP, but they’ll make a Vita adaption of SC and release that version in the west.

  • http://twitter.com/willofsilver Silver Lion

    It’s probably just me but i really wish Falcom would do a remake for Trails in the Sky

    • http://www.facebook.com/people/Daniel-Morandi/100000837836996 Daniel Morandi

      Not you only but for me I just wish that they continue to realese more Trails series. Each game leave tou with the desire to see more about the story.

  • HarryHodd

    Would be greatly appreciated to have some of thier games available on PS3 for various reasons.

  • Hours

    I really hope XSEED and Falcom can come up with a plan soon for the next games in the Trails series for the US. (Vita please.)

    Trails is amazing and deserves a chance to reach a wider audience in North America.

  • MrSirFeatherFang

    Reminds me of Arc System Works!: http://www.next-gen.biz/news/arc-system-works-no-east-no-west-only-gamers
    “Arc System Works: No East, No West, Only Gamers”
    I love it!

  • http://www.facebook.com/people/Daniel-Morandi/100000837836996 Daniel Morandi

    >Thanks to that tweet from the Acquire president, the chance of a Falcom
    character making it into a Nippon Ichi game increased greatly.

    For a moment I thought on Joshua, Estelle or Lion as Disgaea’s DLC xDDD

  • skymap

    I wonder if there’ll be Falcom Cameos in Disgaea games … 

  • http://profiles.yahoo.com/u/HAEBCODVH3BGFIHE47BKNDXD2I Jonathan

    ooh

    mayhaps we can get some RPGs~

  • http://www.facebook.com/profile.php?id=685220688 Vince Vazquez

    PhyreEngine also allows for PC and PS3 development, you know! PLEASE don’t be setting up more PSP/Vita exclusive development here, Falcom! I’m SO SICK of Japanese developers ignoring a)the PC platform, and b)PSN games on PS3. Downloadable networks are a great way to get your game in the hands of many more gamers – YOU HAVE TO KNOW THAT!

    Western fans don’t want you guys to change things about your games, or create “western focused IPs”. We just want to play your games on the systems we like; and in many cases, that’s not the PSP (because it’s garbage). It’s so frustrating when you see Japanese publishers do stuff like make third person shooters, instead of just bringing their RPGs to platforms where we want to play them. Don’t do that Falcom. Don’t change anything; just bring your games to our consoles. Or, go back to licensing out your stuff so other companies can port them. Like you said about NEC and Hudson bringing Ys to consoles back in the day? You could TOTALLY work with other developers – thru XSeed probably – and get Ys and Trails games ported to platforms like Steam, XBLA and PSN. Smallish developers, with a knack for respecting Japanese stuff – like Vicious Cycle (Robotech: Battlecry, Earth Defense Force) or Killspace (Yar’s Revenge XBLA). You guys REALLY should.

    I mean c’mon – just think if you and XSeed were to actually work with, say, Vicious Cycle to create an XBLA and PSN version of Ys; that would be awesome! There are definitely developers here in the west who would respect, and can pull off, anime-style visuals – they wouldn’t (and shouldn’t) try to redesign things to look more “western” (i.e. “realistic). It would just be an HD version of Ys, for platforms that western gamers actually like. It’s something I would LOVE to see.

    Or, better yet, do that for Trails: Second Chapter. An HD PS3 version for the PSN? Developed by a western studio, with consent from Falcom and XSeed? Who are slowly translating it anyway? That would be ideal :)

    • http://twitter.com/endlesshistory Endless History

      Again- the big thing is that the ‘we’re developing for what we know’ mentality they have means that they won’t try to do a PC port if it won’t sell in Japan. Falcom’s said repeatedly that they don’t sell and get back the money they need to do their releases for PC.

      The reason I stress this is because XSEED doesn’t have any programmers. As a Japanese company, I imagine that they should focus on their market first and foremost, since they are obviously getting better sales there. Especially looking back at what XSEED has said that the first Trails game didn’t sell as well as they wanted to justify putting all their focus into the second game.

      XSEED can’t do any programming, pretty much. I also think that the article clearly implied that PS3 development is being considered. Kondo has also talked, in previous interviews, about doing episodic game releases on something like PSN and XBL.

      Just because it’s not being done NOW doesn’t mean it won’t be happening. Falcom is a slower moving company than most developers because they’re a very small company.

  • http://www.facebook.com/JaeWhy SasuleUchiha

    This
    I love what they say about
    “Even if we made a game trying to cater to what we think are American
    tastes we don’t think the game will turn out very well because we are
    not in America. 
    The best we can do is make the games we know we can make and we know the users like such as The Legends of Heroes series.”

    • Pekola

      I love that too. And I’m glad he’s aware that there will be a certain group of people that want the game for what it is, regardless of where it came from. And that appeal isn’t eastern or western. It appeals to those who will like it, plain and simple. Lol.

      I really really hope that they’re successful. It really seem like they deserve it.

  • http://twitter.com/RyougaSaotome Elliot Gay

    SHOUT OUTS TO ENDLESS HISTORY AND HER SUPER NASTY FALCOM SITE.

    Also, really interesting interview guys. Lots of fantastic information here. I always love when the smaller, more interesting studios get a chance to talk about their experiences. They frequently have fascinating game design philosophies as a result of their size. 

    • http://twitter.com/endlesshistory Endless History

      Super nasty?! You’re such a meanie head. :( lol

  • http://twitter.com/digtrioPortable Digtrio

    I like this bloke and all the Falcom interviews have been pretty interesting. I especially liked the comment about developing games for a western audience. I don’t get why Japanese developers bother – they have no idea why certain games are popular and then try an imitate them. It’d be the same for a western developer to make a game for Japan (just put in a few lolis, right?).

  • Gatchaman1

    “Even if we made a game trying to cater to what we think are American
    tastes we don’t think the game will turn out very well because we are
    not in America.”

    This man gets it.

    • Sam Veale

      He really does, and this is what I want to hear from Squeenix. Keep making games with only your experience and passion in mind, not trying to second-guess what American and European non-jrpg gamers would like. All they’ve done with that strategy is damage the fanbase they already had.  

  • Guest

    Well, good news for me,
    thanks!

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