Atelier Ayesha Doesn’t Put You On The Clock When It Comes To Finding Your Sister

By Spencer . April 2, 2012 . 2:56pm

More details about Atelier Ayesha: Alchemist of the Ground of Dusk are coming out and the game won’t have a time limit like other Atelier titles. The goal of this game is to reunite Ayesha Altuge with her younger sister Nio who went missing while gathering herbs. Atelier Ayesha takes place in a new world separate from the Arland saga where the art of alchemy is out of style. Most people forgot about it and Ayesha lives in an ever changing world.

 

Speaking of changes, Gust revised the cost turn battle system for Atelier Ayesha. In Atelier Meruru, players can shift the turn order by using different attacks. Atelier Ayesha still incorporates this mechanic and adds enemy range to the mix. You can move Ayesha and other party members closer (or further away) from enemies, but moving alters the turn order too.

 

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Atelier Ayesha: Alchemist of the Ground of Dusk comes out for PlayStation 3 on June 28.

 

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  • Mike Powers

    I am VERY excited to see the time limit gone! I love Rorona, Totori and Meruru but their time limits were annoying. :( I felt rushed towards the end of the games and was really hoping that the time would be removed! To me, it made the Arland series feel so short. :( I have beat Meruru 6 times already and it hasn’t even been out in America for a full month! I am hoping that this news is accurate and that Ayesha doesn’t have a time limit. I am loving the music, battle system, characters, art and synthesis so far so if the time limit is done away with, Ayesha is a strong contender for my most favorite game ever! CANNOT WAIT FOR IT to come to America!!!!!

  • http://www.facebook.com/profile.php?id=6850796 Chris Chance

    I am sooo very glad to see no time limits.  The Arland series was gorgeous but late in the game there’s almost no time to explore and actually see the beautiful places you now can access.  Yeah I know you can meticulously time everything out or use a guide, but with all the stress, the Arland games felt like being at work, not playing a game.

    People are concerned about these games not being hard enough without time limits.  Are time limits seriously the best way to make a game difficult?  That sounds so lazy to me.  Make the world bigger or harder to explore.  Make enemies more dangerous, include harder puzzles to solve, make it harder to get to know other characters, etc, etc.

    Rorona was 11 games into the Atelier series, and was the first with time limits, so it’s not some grand tradition they’re now abandoning.    I for one hope Gust never returns to time limits. Good experiment for Arland, but leave it there.

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