Generation Of Chaos 6 From Sting Could Be Mistaken For A Music Game

By Spencer . April 27, 2012 . 2:02am

Sting and Idea Factory said Generation of Chaos 6 wouldn’t use the same Dragon Force style battle system with armies flooding the screen. As seen in these gameplay videos, each fight starts with players selecting an attack then tapping the circle button as if you were playing a rhythm game. The core of Generation of Chaos 6’s strategy system is tied into Impact Circles. You can chain attacks with nearby allies and attack enemies using the same button tapping battle system.


The field part looks interesting since it looks kind of like Knights in the Nightmare with projectiles flying all over the place. Players create paths for heroes to walk in so bullets don’t move as fast. Generation of Chaos VI also has a summon meter (top) which lets you call out characters like a HP restoring fairy.


Generation of Chaos 6 comes out for PSP on June 28.


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  • Raharu95


  • Sting, you have piqued my interest. I’m digging what’s going on here!

  • malek86

    That area-based combo system reminds me of Yggdra Unison.

    • lyrris

      I guess they reworked the design used in Unison. The layout for the movement and battlefield is similar to Unison too. and there is also the tactical points and projectiles there too.

  • XiaomuArisu

    Poor enemies getting the crap beaten out of them,even when they have 0 hp.

  • Chiupon

    ¬†Looks terrible. This might’ve been acceptable on the GBA or something.

    • XiaomuArisu

       Its the sting style.Its not Hi-Tech graphics but sting games have charming 2D sprites.And they have interesting game mechanics too.

      • indeed, knights in the knightmare was unique. haven’t seen anything like it since well, knights in the knightmare lol love there game mechanics, its what keeps the srpg genre fresh

  • hadjimurad

    there’s no mistaking the Sting influence. creative and complex as usual.

  • Guest
  • pockystix

    it looks. . . creative?

    Yeah, I’ll go with that.

    Never really been a Sting fan, but I always appreciate that there’s a developer making weird RPGs every now and then. . .

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