Atelier Ayesha’s Giant World Map

By Spencer . June 11, 2012 . 11:00am

Gust released a new gameplay video from Atelier Ayesha that shows the game’s world map. Like other Atelier titles, it’s kind of like a giant board game. Fortunately for Ayesha, she doesn’t have to walk everywhere. On certain spots she can hop on a balloon and when she flies over an area you might make an alchemic discovery to add to your records.


Atelier Ayesha: The Alchemist of the Ground of Dusk comes out on June 28.

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  • Jake Caro

    Damn these games for being so addicting.

    • raymk

      Ay that’s what games be ;).

  • WyattEpp

    Wooah, flying islands?  Awesome. The incidental fluff in the Atelier games is interesting– like the various demons and techno-ruins in the Arland games that are never really explained.

  • looks great cant wait to pick it up

  • puchinri

    The map was looking relatively large in the last video, so I’m glad that we do apparently have quite a bit to explore and traverse!

    Also, I was thinking that the party looked like so much fun, but you can’t really go wrong with any party that you make in this game, since everyone is just too fun. ♥

  • Holy hell! That is a big world!

  • DanteJones

    That’s a huge world map! Though it looks like getting around doesn’t consume that much in-game time, unless they have those traveler shoes type of item. I think Linka is going to be a permanent party member for me as well.

  • AzureNova

    That map is very impressive, and I’m loving the music that went along with it. Atelier Ayesha is definitely going to be a good game =^_^=

  • Nitraion

    Good stuff like always..:)

  • Alexander Aubert


  • Such an expansive world! Different environments to explore. This is easily going to be a top addition to the Atelier series.

  • z_merquise

    I’m really interested in this game and this seems like a good starting point for me in this series.

    Just curious about the plot from these games, the previous games (the Arland trilogy or other Atelier games) don’t involve plots like bad guys ruining the day and  good guys saving the world while being angsty?

    I do mostly preferred fun, light-hearted stories and the Atelier games seems like that. Can someone clarify it?

    • Nitraion

      No there is no Villain nor bad guy ruin your day so far from atelier arland series….XD
      as for other series i don’t no mana khemia series i don’t remember having a villain just some acient creature woke up and the we finish it ( i think, i forgot XD)
      i think the plot is just to enjoy your game ;)

    • DanteJones

      Fun, light-hearted stories are exactly what you’ll get from the Arland games (I can’t speak for the other Atelier games since I haven’t played them). They of course will have their serious bits, but the games are not entirely focused on them thankfully. 

      I really recommend playing Rorona first if you can get your hands on a copy. If you can play Rorona and like it, it just gets better as it goes from that to Totori then finally Meruru. It’s a great trilogy! I’m hoping Ayesha is just as good if not better. :)

    • Azure_Blue

      To add a little more of what is already said…

      That kind of plot (to save the world) are presented in Atelier Iris
      (Eternal Mana 1&2; Grand Phantasm) and Mana Khemia (1&2). The
      bad guy only appeared in the first Atelier Iris, the rest of those games
      handled the plot different, with twists along the way. This didn’t
      prevent their stories to be light-hearted, and have loveable characters.

      So… the above titles, the rest of the Atelier series, Salburg (PS),
      Gramnad (PS2), Arland (PS3) and the trilogy for DS have in common what
      you see on Ayesha, as @DanteJones said, fun, light-hearted stories, with
      their serious and sad moments.

      A good place to start would be with the arland series, if you want to
      experience the original roots of Atelier, main focus on alchemy and
      management. If you want to experience a traditional RPG, Mana Khemia
      would be a great start.

  • Speedo Redempteur

    So .. this delicious swordwoman is an airhead when it comes to cooking ?

    Ok ok no complains

  • Shogo_Trooper

    I can notice how you spend way less days traveling from spot to spot unlike the last 3 Atelier games and that’s good, even tho I would like that time system to dissapear from this game, it wont let me enjoy the game as much as I  would like =(

  • NorthernPatches

    Time to spend another 2 years making Healing Gauze while enjoying every minute of it!

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